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20182026
most citedAdversarial Attack Generation Empowered by Min-Max Optimization

21 citations · 26 across the 9 of their papers we have counts for

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9 papers · 1 filter

cs.CV2026

Diffusion-guided Generalizable Enhancer for Urban Scene Reconstruction

Henry Che, Jingkang Wang, Yun Chen +3

Urban scene reconstruction from real-world observations has emerged as a powerful tool for self-driving development and testing. While current neural rendering approaches achieve h…

cs.CV2026

GenAssets: Generating in-the-wild 3D Assets in Latent Space

Ze Yang, Jingkang Wang, Haowei Zhang +3

High-quality 3D assets for traffic participants are critical for multi-sensor simulation, which is essential for the safe end-to-end development of autonomy. Building assets from i…

cs.CV2025

Flux4D: Flow-based Unsupervised 4D Reconstruction

Jingkang Wang, Henry Che, Yun Chen +4

Reconstructing large-scale dynamic scenes from visual observations is a fundamental challenge in computer vision, with critical implications for robotics and autonomous systems. Wh…

cs.CV2025

SaLF: Sparse Local Fields for Multi-Sensor Rendering in Real-Time

Yun Chen, Matthew Haines, Jingkang Wang +5

High-fidelity sensor simulation of light-based sensors such as cameras and LiDARs is critical for safe and accurate autonomy testing. Neural radiance field (NeRF)-based methods tha…

cs.CV2024

G3R: Gradient Guided Generalizable Reconstruction

Yun Chen, Jingkang Wang, Ze Yang +2

Large scale 3D scene reconstruction is important for applications such as virtual reality and simulation. Existing neural rendering approaches (e.g., NeRF, 3DGS) have achieved real…

cs.CV2023

LightSim: Neural Lighting Simulation for Urban Scenes

Ava Pun, Gary Sun, Jingkang Wang +5

Different outdoor illumination conditions drastically alter the appearance of urban scenes, and they can harm the performance of image-based robot perception systems if not seen du…

cs.CV2023

Real-Time Neural Rasterization for Large Scenes

Jeffrey Yunfan Liu, Yun Chen, Ze Yang +3

We propose a new method for realistic real-time novel-view synthesis (NVS) of large scenes. Existing neural rendering methods generate realistic results, but primarily work for sma…

cs.CV2021★ 1 cited

Just Label What You Need: Fine-Grained Active Selection for Perception and Prediction through Partially Labeled Scenes

Sean Segal, Nishanth Kumar, Sergio Casas +4

Self-driving vehicles must perceive and predict the future positions of nearby actors in order to avoid collisions and drive safely. A learned deep learning module is often respons…

cs.CV2018★ 2 cited

The Helmholtz Method: Using Perceptual Compression to Reduce Machine Learning Complexity

Gerald Friedland, Jingkang Wang, Ruoxi Jia +1

This paper proposes a fundamental answer to a frequently asked question in multimedia computing and machine learning: Do artifacts from perceptual compression contribute to error i…