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20212025
most cited2D Gaussian Splatting for Geometrically Accurate Radiance Fields

629 citations · 668 across the 13 of their papers we have counts for

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5 papers · 1 filter

cs.CV2024★ 1 cited

Quadratic Gaussian Splatting: High Quality Surface Reconstruction with Second-order Geometric Primitives

Ziyu Zhang, Binbin Huang, Hanqing Jiang +3

We propose Quadratic Gaussian Splatting (QGS), a novel representation that replaces static primitives with deformable quadric surfaces (e.g., ellipse, paraboloids) to capture intri…

cs.CV2024★ 1 cited

Space-time 2D Gaussian Splatting for Accurate Surface Reconstruction under Complex Dynamic Scenes

Shuo Wang, Binbin Huang, Ruoyu Wang +1

Previous surface reconstruction methods either suffer from low geometric accuracy or lengthy training times when dealing with real-world complex dynamic scenes involving multi-pers…

cs.CV2024★ 13 cited

GeoFormer: Learning Point Cloud Completion with Tri-Plane Integrated Transformer

Jinpeng Yu, Binbin Huang, Yuxuan Zhang +3

Point cloud completion aims to recover accurate global geometry and preserve fine-grained local details from partial point clouds. Conventional methods typically predict unseen poi…

cs.CV2024

Surfel-based Gaussian Inverse Rendering for Fast and Relightable Dynamic Human Reconstruction from Monocular Video

Yiqun Zhao, Chenming Wu, Binbin Huang +4

Efficient and accurate reconstruction of a relightable, dynamic clothed human avatar from a monocular video is crucial for the entertainment industry. This paper presents SGIA (Sur…

cs.CV2024★ 629 cited

2D Gaussian Splatting for Geometrically Accurate Radiance Fields

Binbin Huang, Zehao Yu, Anpei Chen +2

3D Gaussian Splatting (3DGS) has recently revolutionized radiance field reconstruction, achieving high quality novel view synthesis and fast rendering speed without baking. However…