629 citations · 668 across the 13 of their papers we have counts for
5 papers · 1 filter
Quadratic Gaussian Splatting: High Quality Surface Reconstruction with Second-order Geometric Primitives
Ziyu Zhang, Binbin Huang, Hanqing Jiang +3
We propose Quadratic Gaussian Splatting (QGS), a novel representation that replaces static primitives with deformable quadric surfaces (e.g., ellipse, paraboloids) to capture intri…
Space-time 2D Gaussian Splatting for Accurate Surface Reconstruction under Complex Dynamic Scenes
Shuo Wang, Binbin Huang, Ruoyu Wang +1
Previous surface reconstruction methods either suffer from low geometric accuracy or lengthy training times when dealing with real-world complex dynamic scenes involving multi-pers…
GeoFormer: Learning Point Cloud Completion with Tri-Plane Integrated Transformer
Jinpeng Yu, Binbin Huang, Yuxuan Zhang +3
Point cloud completion aims to recover accurate global geometry and preserve fine-grained local details from partial point clouds. Conventional methods typically predict unseen poi…
Surfel-based Gaussian Inverse Rendering for Fast and Relightable Dynamic Human Reconstruction from Monocular Video
Yiqun Zhao, Chenming Wu, Binbin Huang +4
Efficient and accurate reconstruction of a relightable, dynamic clothed human avatar from a monocular video is crucial for the entertainment industry. This paper presents SGIA (Sur…
2D Gaussian Splatting for Geometrically Accurate Radiance Fields
Binbin Huang, Zehao Yu, Anpei Chen +2
3D Gaussian Splatting (3DGS) has recently revolutionized radiance field reconstruction, achieving high quality novel view synthesis and fast rendering speed without baking. However…