2 papers
eess.IV2022
A direct geometry processing cartilage generation method using segmented bone models from datasets with poor cartilage visibility
Faezeh Moshfeghifar, Max Kragballe Nielsen, José D. Tascón-Vidarte +2
We present a method to generate subject-specific cartilage for the hip joint. Given bone geometry, our approach is agnostic to image modality, creates conforming interfaces, and is…
cs.GR2021
Velocity Skinning for Real-time Stylized Skeletal Animation
Damien Rohmer, Marco Tarini, Niranjan Kalyanasundaram +3
Secondary animation effects are essential for liveliness. We propose a simple, real-time solution for adding them on top of standard skinning, enabling artist-driven stylization of…