17 citations · 88 across the 7 of their papers we have counts for
3 papers · 1 filter
Exploring Diffusion Characteristics that Influence Serious Games Adoption Decisions
Katerina Antonopoulou, Nicholas Dacre
In this paper we discuss the diffusion of serious games and present reasons for why Rogers traditional approach is limited in this context. We present an alternative overview throu…
Co-Creation of Innovative Gamification Based Learning: A Case of Synchronous Partnership
Nicholas Dacre, Vasilis Gkogkidis, Peter Jenkins
In higher education, gamification offers the prospect of providing a pivotal shift from traditional asynchronous forms of engagement, to developing methods to foster greater levels…
How to Motivate and Engage Generation Clash of Clans at Work? Emergent Properties of Business Gamification Elements in the Digital Economy
Nicholas Dacre, Panos Constantinides, Joe Nandhakumar
Organisations are currently lacking in developing and implementing business systems in meaningful ways to motivate and engage their staff. This is particularly salient as the avera…