2 citations · 4 across the 8 of their papers we have counts for
8 papers
Optimizing QoE-Privacy Tradeoff for Proactive VR Streaming
Xing Wei, Shengqian Han, Chenyang Yang +1
Proactive virtual reality (VR) streaming requires users to upload viewpoint-related information, raising significant privacy concerns. Existing strategies preserve privacy by intro…
Privacy Leakage in Proactive VR Streaming: Modeling and Tradeoff
Xing Wei, Chenyang Yang, Chengjian Sun
Proactive tile-based virtual reality (VR) video streaming employs the viewpoint of a user to predict the tiles to be requested, renders and delivers the predicted tiles before play…
SOIT: Segmenting Objects with Instance-Aware Transformers
Xiaodong Yu, Dahu Shi, Xing Wei +3
This paper presents an end-to-end instance segmentation framework, termed SOIT, that Segments Objects with Instance-aware Transformers. Inspired by DETR \cite{carion2020end}, our m…
FoV Privacy-aware VR Streaming
Xing Wei, Chenyang Yang
Proactive tile-based virtual reality (VR) video streaming can use the trace of FoV and eye movement to predict future requested tiles, then renders and delivers the predicted tiles…
Spatial Privacy-aware VR streaming
Xing Wei, Chenyang Yang
Proactive tile-based virtual reality (VR) video streaming employs the current tracking data of a user to predict future requested tiles, then renders and delivers the predicted til…
Privacy-aware VR streaming
Xing Wei, Chenyang Yang
Proactive tile-based virtual reality (VR) video streaming employs the current tracking data of a user to predict future requested tiles, then renders and delivers the predicted til…
Duration-Squeezing-Aware Communication and Computing for Proactive VR
Xing Wei, Chenyang Yang, Shengqian Han
Proactive tile-based virtual reality video streaming computes and delivers the predicted tiles to be requested before playback. All existing works overlook the important fact that…
Prediction, Communication, and Computing Duration Optimization for VR Video Streaming
Xing Wei, Chenyang Yang, Shengqian Han
Proactive tile-based video streaming can avoid motion-to-photon latency of wireless virtual reality (VR) by computing and delivering the predicted tiles to be requested before play…