activity
20182026
most citedFaster and Simpler SNN Simulation with Work Queues

8 citations · 10 across the 5 of their papers we have counts for

collaborators

6 papers

cs.CV2026

Triangulation-Free Bundle Adjustment with Graduated Non-Convexity for Camera Pose Refinement from Coarse Priors

Nikolaos Kyriazis

Mobile AR frameworks attach a metric pose prior to every casual phone capture, and turning it into reconstruction-grade poses cheaply on CPU is the step before novel-view synthesis…

cs.CV2025

Enhancing Monocular 3D Hand Reconstruction with Learned Texture Priors

Giorgos Karvounas, Nikolaos Kyriazis, Iason Oikonomidis +2

We revisit the role of texture in monocular 3D hand reconstruction, not as an afterthought for photorealism, but as a dense, spatially grounded cue that can actively support pose a…

cs.CV2021★ 1 cited

Multi-view Image-based Hand Geometry Refinement using Differentiable Monte Carlo Ray Tracing

Giorgos Karvounas, Nikolaos Kyriazis, Iason Oikonomidis +2

The amount and quality of datasets and tools available in the research field of hand pose and shape estimation act as evidence to the significant progress that has been made.Howeve…

cs.CV2021

H-GAN: the power of GANs in your Hands

Sergiu Oprea, Giorgos Karvounas, Pablo Martinez-Gonzalez +7

We present HandGAN (H-GAN), a cycle-consistent adversarial learning approach implementing multi-scale perceptual discriminators. It is designed to translate synthetic images of han…

cs.NE2019★ 8 cited

Faster and Simpler SNN Simulation with Work Queues

Dennis Bautembach, Iason Oikonomidis, Nikolaos Kyriazis +1

We present a clock-driven Spiking Neural Network simulator which is up to 3x faster than the state of the art while, at the same time, being more general and requiring less program…

cs.DC2018★ 1 cited

On the Feasibility of Real-Time 3D Hand Tracking using Edge GPGPU Acceleration

Ammar Qammaz, Sokol Kosta, Nikolaos Kyriazis +1

This paper presents the case study of a non-intrusive porting of a monolithic C++ library for real-time 3D hand tracking, to the domain of edge-based computation. Towards a proof o…