47 citations · 90 across the 13 of their papers we have counts for
13 papers
AniFaceDrawing: Anime Portrait Exploration during Your Sketching
Zhengyu Huang, Haoran Xie, Tsukasa Fukusato +1
In this paper, we focus on how artificial intelligence (AI) can be used to assist users in the creation of anime portraits, that is, converting rough sketches into anime portraits…
Sketch2Cloth: Sketch-based 3D Garment Generation with Unsigned Distance Fields
Yi He, Haoran Xie, Kazunori Miyata
3D model reconstruction from a single image has achieved great progress with the recent deep generative models. However, the conventional reconstruction approaches with template me…
DiffFaceSketch: High-Fidelity Face Image Synthesis with Sketch-Guided Latent Diffusion Model
Yichen Peng, Chunqi Zhao, Haoran Xie +2
Synthesizing face images from monochrome sketches is one of the most fundamental tasks in the field of image-to-image translation. However, it is still challenging to (1)~make mode…
DualSmoke: Sketch-Based Smoke Illustration Design with Two-Stage Generative Model
Haoran Xie, Keisuke Arihara, Syuhei Sato +1
The dynamic effects of smoke are impressive in illustration design, but it is a troublesome and challenging issue for common users to design the smoke effect without domain knowled…
DualMotion: Global-to-Local Casual Motion Design for Character Animations
Yichen Peng, Chunqi Zhao, Haoran Xie +3
Animating 3D characters using motion capture data requires basic expertise and manual labor. To support the creativity of animation design and make it easier for common users, we p…
ILoveEye: Eyeliner Makeup Guidance System with Eye Shape Features
Hange Wang, Haoran Xie, Kazunori Miyata
Drawing eyeliner is not an easy task for whom lacks experience in eye makeup. Everyone has a unique pair of eyes, so they need to draw eyeliner in a style that suits their eyes. We…
NaviChoker: Augmenting Pressure Sensation via Pneumatic Actuator
Shogo Yoshida, Haoran Xie, Kazunori Miyata
Many technologies have been developed in recent years to present audiovisual information in new ways, but developing an information presentation interface to convey tactile informa…
SketchMeHow: Interactive Projection Guided Task Instruction with User Sketches
Haoran Xie, Yichen Peng, Hange Wang +1
In this work, we propose an interactive general instruction framework SketchMeHow to guidance the common users to complete the daily tasks in real-time. In contrast to the conventi…
Stroke Correspondence by Labeling Closed Areas
Ryoma Miyauchi, Tsukasa Fukusato, Haoran Xie +1
Constructing stroke correspondences between keyframes is one of the most important processes in the production pipeline of hand-drawn inbetweening frames. This process requires tim…
Learning Perceptual Manifold of Fonts
Haoran Xie, Yuki Fujita, Kazunori Miyata
Along the rapid development of deep learning techniques in generative models, it is becoming an urgent issue to combine machine intelligence with human intelligence to solve the pr…
CoreUI: Interactive Core Training System with 3D Human Shape
Haoran Xie, Atsushi Watatani, Kazunori Miyata
We present an interactive core training system for core training using a monocular camera image as input in this paper. It is commonly expensive to capture human pose using depth c…
dualFace:Two-Stage Drawing Guidance for Freehand Portrait Sketching
Zhengyu Huang, Yichen Peng, Tomohiro Hibino +4
In this paper, we propose dualFace, a portrait drawing interface to assist users with different levels of drawing skills to complete recognizable and authentic face sketches. dualF…
Sketch-based Normal Map Generation with Geometric Sampling
Yi He, Haoran Xie, Chao Zhang +2
Normal map is an important and efficient way to represent complex 3D models. A designer may benefit from the auto-generation of high quality and accurate normal maps from freehand…