From the 3 of 22 linked papers with an AI index.
22 papers
SCULPT: Subtractive Composition for 3D Part Generation
Sikuang Li, Chen Yang, Jiemin Fang +5
Part-aware 3D generation aims to create digital assets that are coherent as complete objects while exposing structural parts for editing, material assignment, animation, and reuse.…
Sekai2: From World Exploration to Interactive World Modeling
Kang He, Wenshuo Peng, Zihui Gao +3
Video world models must capture how scenes evolve over time and across viewpoints. Training them for long-horizon generation and camera control therefore benefits from long videos…
MASS: Multiplayer World Models with Authoritative Shared State
Ziqi Cai, Siqi Yang, Yimu Wang +6
Current video world models struggle in multiplayer environments because they entangle world state with view-dependent visual latents, leading to redundant compute, view inconsisten…
HelloWorld: Enabling Socially Interactive Characters in Video World Models
Liangyang Ouyang, Ruicong Liu, Xuangeng Chu +2
Despite the remarkable recent progress of video world models, social interaction between users and the characters within these worlds remains unsupported. To fill this gap, we pres…
GROVE: Growing and Reasoning over Temporally Stratified Memory from Streaming Video Experience
Sitong Gong, Caixin Kang, Tianyu Yan +7
A wearable assistant should both answer questions about its visual history and recognize when that history is useful to the present situation. Existing video-memory systems primari…
ShadowDancer: Teaching Video World Models Any Action by Learning Unified Dynamics Representations from a Video and Its Shadow
Jin Cao, Zian Meng, Kaipeng Zhang
ShadowDancer introduces a method for precise, frame‑level control of video world models by learning unified dynamics representations from paired videos that share the same underlyi…