collaborators

10 papers

cs.CV2026

The Surprising Effectiveness of Video Diffusion Models for Hand Motion Reconstruction

Yuxi Wang, Chengkai Jin, Yufei Liu +6

4D hand motion reconstruction from egocentric video is bottlenecked by clear limitations of existing methods: image-based pipelines depend on a detector that fails under heavy occl…

cs.GR2026

PhysSkin: Real-Time and Generalizable Physics-Based Animation via Self-Supervised Neural Skinning

Yuanhang Lei, Tao Cheng, Xingxuan Li +6

Achieving real-time physics-based animation that generalizes across diverse 3D shapes and discretizations remains a fundamental challenge. We introduce PhysSkin, a physics-informed…

cs.CV2026

DiffWind: Physics-Informed Differentiable Modeling of Wind-Driven Object Dynamics

Yuanhang Lei, Boming Zhao, Zesong Yang +10

Modeling wind-driven object dynamics from video observations is highly challenging due to the invisibility and spatio-temporal variability of wind, as well as the complex deformati…

cs.CV2026

G4Splat: Geometry-Guided Gaussian Splatting with Generative Prior

Junfeng Ni, Yixin Chen, Zhifei Yang +4

Despite recent advances in leveraging generative prior from pre-trained diffusion models for 3D scene reconstruction, existing methods still face two critical limitations. First, d…

cs.CV2026

GaussianFluent: Gaussian Simulation for Dynamic Scenes with Mixed Materials

Bei Huang, Yixin Chen, Ruijie Lu +4

3D Gaussian Splatting (3DGS) has emerged as a prominent 3D representation for high-fidelity and real-time rendering. Prior work has coupled physics simulation with Gaussians, but p…

cs.CV2025

3D Scene Change Modeling With Consistent Multi-View Aggregation

Zirui Zhou, Junfeng Ni, Shujie Zhang +2

Change detection plays a vital role in scene monitoring, exploration, and continual reconstruction. Existing 3D change detection methods often exhibit spatial inconsistency in the…