collaborators

6 papers

cs.LG2026

Hierarchical Control in Multi-Agent Games: LLM-based Planning and RL Execution

Jannik Hösch, Alessandro Sestini, Florian Fuchs +6

Reinforcement learning (RL) has achieved strong performance in sequential decision-making, yet scaling to complex multi-agent environments remains challenging due to sparse rewards…

cs.LG2026

Reward-Adaptive Iterative Discovery: A Case Study on Automated Game Testing for NHL26

Florian Fuchs, Jessy Gosselin-Grant, Boris Skuin +5

Testing is a major effort for the gaming industry, requiring a significant part of development budget and people power. We present a case study on a development version of the ice…

cs.AI2026

Augmenting Game AI with Deep Reinforcement Learning

Alessandro Sestini, Joakim Bergdahl, Amir Baghi +3

Immersion in video games depends not only on graphics, audio, and game mechanics, but also on the quality of in-game characters. Producing believable characters, or game AI, remain…

cs.AI2026

Human-Like Goalkeeping in a Realistic Football Simulation: a Sample-Efficient Reinforcement Learning Approach

Alessandro Sestini, Joakim Bergdahl, Jean-Philippe Barrette-LaPierre +5

While several high profile video games have served as testbeds for Deep Reinforcement Learning (DRL), this technique has rarely been employed by the game industry for crafting auth…

cs.LG2025

TROFI: Trajectory-Ranked Offline Inverse Reinforcement Learning

Alessandro Sestini, Joakim Bergdahl, Konrad Tollmar +2

In offline reinforcement learning, agents are trained using only a fixed set of stored transitions derived from a source policy. However, this requires that the dataset be labeled…

cs.LG2025

Improving Sample Efficiency in Multi-Agent Reinforcement Learning for Simulated Football Games via Exploration

Amir Baghi, Jens Sjölund, Jens Sjölund +4

Multi-agent reinforcement learning has shown promise in learning cooperative behaviors in team-based environments. However, such methods often demand extensive training time, which…