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cs.AI2026

Augmenting Game AI with Deep Reinforcement Learning

Alessandro Sestini, Joakim Bergdahl, Amir Baghi +3

Immersion in video games depends not only on graphics, audio, and game mechanics, but also on the quality of in-game characters. Producing believable characters, or game AI, remain…

cs.AI2026

Human-Like Goalkeeping in a Realistic Football Simulation: a Sample-Efficient Reinforcement Learning Approach

Alessandro Sestini, Joakim Bergdahl, Jean-Philippe Barrette-LaPierre +5

While several high profile video games have served as testbeds for Deep Reinforcement Learning (DRL), this technique has rarely been employed by the game industry for crafting auth…

cs.AI2025

Self-correcting Reward Shaping via Language Models for Reinforcement Learning Agents in Games

António Afonso, Iolanda Leite, Alessandro Sestini +3

Reinforcement Learning (RL) in games has gained significant momentum in recent years, enabling the creation of different agent behaviors that can transform a player's gaming experi…

cs.AI2025

Real-Time Diffusion Policies for Games: Enhancing Consistency Policies with Q-Ensembles

Ruoqi Zhang, Ziwei Luo, Jens Sjölund +3

Diffusion models have shown impressive performance in capturing complex and multi-modal action distributions for game agents, but their slow inference speed prevents practical depl…

cs.AI2024

A Benchmark Environment for Offline Reinforcement Learning in Racing Games

Girolamo Macaluso, Alessandro Sestini, Andrew D. Bagdanov

Offline Reinforcement Learning (ORL) is a promising approach to reduce the high sample complexity of traditional Reinforcement Learning (RL) by eliminating the need for continuous…