8 papers
SAEVerbalizer: Generating Explanations for Sparse Autoencoder Features via Representation Verbalization
Weihan Meng, Hongzhu Guo, Yi Jing +5
Sparse autoencoders (SAEs) are proposed to extract numerous features from large language model (LLM) representations, yet explaining these features still relies primarily on extern…
ProxyUp: Training-Free Proxy-Conditioned Video Generation for Controllable Dynamics
Zanwei Zhou, Jiazhong Cen, Jiemin Fang +7
Precise control over complex dynamics remains challenging for modern video generative models, as text prompts alone often cannot specify physically plausible, fine-grained motion a…
WorldAct: Activating Monolithic 3D Worlds into Interactive-Ready Object-Centric Scenes
Jichen Hu, Jiawei Guo, Jiazhong Cen +3
Recent 3D world modeling systems based on generative scene synthesis, such as Marble, can create coherent and explorable 3D environments, yet their outputs are typically static mon…
Text-Image Conditioned 3D Generation
Jiazhong Cen, Jiemin Fang, Sikuang Li +8
High-quality 3D assets are essential for VR/AR, industrial design, and entertainment, motivating growing interest in generative models that create 3D content from user prompts. Mos…
WorldGrow: Generating Infinite 3D World
Sikuang Li, Chen Yang, Jiemin Fang +6
We tackle the challenge of generating the infinitely extendable 3D world -- large, continuous environments with coherent geometry and realistic appearance. Existing methods face ke…
UniLat3D: Geometry-Appearance Unified Latents for Single-Stage 3D Generation
Guanjun Wu, Jiemin Fang, Chen Yang +11
High-fidelity 3D asset generation is crucial for various industries. While recent 3D pretrained models show strong capability in producing realistic content, most are built upon di…