collaborators

6 papers

cs.CV2026

SkelGen4D: Weakly-Supervised Skeleton-Based 4D Generation for Text-Driven Mesh Animation

Hao Feng, Zhi Zuo, Jia-Hui Pan +6

We study 4D generation to synthesize temporally coherent sequences of 3D geometry for animation and content creation. In contrast to existing SDS-based optimization methods and vid…

cs.CV2026

Physics-Grounded Monocular Vehicle Distance Estimation Using Standardized License Plate Typography

Manognya Lokesh Reddy, Zheng Liu

Accurate inter-vehicle distance estimation is a cornerstone of Advanced Driver Assistance Systems (ADAS) and autonomous driving. While LiDAR and radar provide high precision, their…

cs.CV2026

CamFlow+: Hybrid Motion Bases for 2D Camera Motion Estimation with Stabilization Applications

Haipeng Li, Zhen Liu, Zhanglei Yang +6

Estimating 2D camera motion is fundamental to computer vision and computational photography. Existing homography-based methods work well for planar scenes or pure rotation, but str…

cs.CV2026

PhyMix: Towards Physically Consistent Single-Image 3D Indoor Scene Generation with Implicit--Explicit Optimization

Dongli Wu, Jingyu Hu, Ka-Hei Hui +4

Existing single-image 3D indoor scene generators often produce results that look visually plausible but fail to obey real-world physics, limiting their reliability in robotics, emb…

cs.CV2026

WonderVerse: Extendable 3D Scene Generation with Video Generative Models

Hao Feng, Zhi Zuo, Jia-Hui Pan +4

We introduce \textit{WonderVerse}, a simple but effective framework for generating extendable 3D scenes. Unlike existing methods that rely on iterative depth estimation and image i…

cs.GR2025

Disentangled 4D Gaussian Splatting: Rendering High-Resolution Dynamic World at 343 FPS

Hao Feng, Hao Sun, Wei Xie +2

While dynamic novel view synthesis from 2D videos has seen progress, achieving efficient reconstruction and rendering of dynamic scenes remains a challenging task. In this paper, w…