3 citations · 5 across the 4 of their papers we have counts for
4 papers
LEAVEN -- Lightweight Surface and Volume Mesh Sampling Application for Particle-based Simulations
Alexander Sommer, Ulrich Schwanecke
We present an easy-to-use and lightweight surface and volume mesh sampling standalone application tailored for the needs of particle-based simulation. We describe the surface and v…
Interactive High-Resolution Simulation of Granular Material
Alexander Sommer, Ulrich Schwanecke, Elmar Schömer
We introduce a particle-based simulation method for granular material in interactive frame rates. We divide the simulation into two decoupled steps. In the first step, a relatively…
Real-time Light Estimation and Neural Soft Shadows for AR Indoor Scenarios
Alexander Sommer, Ulrich Schwanecke, Elmar Schömer
We present a pipeline for realistic embedding of virtual objects into footage of indoor scenes with focus on real-time AR applications. Our pipeline consists of two main components…
Neural Volumetric Blendshapes: Computationally Efficient Physics-Based Facial Blendshapes
Nicolas Wagner, Ulrich Schwanecke, Mario Botsch
Computationally weak systems and demanding graphical applications are still mostly dependent on linear blendshapes for facial animations. The accompanying artifacts such as self-in…