most citedTicTacToes: Assessing Toe Movements as an Input Modality

21 citations · 21 across the 1 of their papers we have counts for

collaborators
Showing cs.HCShow all

7 papers · 1 filter

cs.HC2024

"Create a Fear of Missing Out" -- ChatGPT Implements Unsolicited Deceptive Designs in Generated Websites Without Warning

Veronika Krauß, Mark McGill, Thomas Kosch +3

With the recent advancements in Large Language Models (LLMs), web developers increasingly apply their code-generation capabilities to website design. However, since these models ar…

cs.HC2024

Mind the Visual Discomfort: Assessing Event-Related Potentials as Indicators for Visual Strain in Head-Mounted Displays

Francesco Chiossi, Yannick Weiss, Thomas Steinbrecher +2

When using Head-Mounted Displays (HMDs), users may not always notice or report visual discomfort by blurred vision through unadjusted lenses, motion sickness, and increased eye str…

cs.HC202415 cited

Assessing User Apprehensions About Mixed Reality Artifacts and Applications: The Mixed Reality Concerns (MRC) Questionnaire

Christopher Katins, Paweł W. Woźniak, Aodi Chen +4

Current research in Mixed Reality (MR) presents a wide range of novel use cases for blending virtual elements with the real world. This yet-to-be-ubiquitous technology challenges h…

cs.HC20245 cited

3DA: Assessing 3D-Printed Electrodes for Measuring Electrodermal Activity

Martin Schmitz, Dominik Schön, Henning Klagemann +1

Electrodermal activity (EDA) reflects changes in skin conductance, which are closely tied to human psychophysiological states. For example, EDA sensors can assess stress, cognitive…

cs.HC2024

The Illusion of Performance: The Effect of Phantom Display Refresh Rates on User Expectations and Reaction Times

Esther Bosch, Robin Welsch, Tamim Ayach +2

User expectations impact the evaluation of new interactive systems. Increased expectations may enhance the perceived effectiveness of interfaces in user studies, similar to a place…

cs.HC2023

Towards Universal Interaction for Extended Reality

Pascal Knierim, Thomas Kosch

Extended Reality (XR) is a rapidly growing field offering unique immersive experiences, social networking, learning, and collaboration opportunities. The continuous advancements in…