3 papers
cs.CV2026
Neural Harmonic Textures for High-Quality Primitive Based Neural Reconstruction
Jorge Condor, Nicolas Moenne-Loccoz, Merlin Nimier-David +3
Primitive-based methods such as 3D Gaussian Splatting have recently become the state-of-the-art for novel-view synthesis and related reconstruction tasks. Compared to neural fields…
cs.CV2026
PPISP: Physically-Plausible Compensation and Control of Photometric Variations in Radiance Field Reconstruction
Isaac Deutsch, Nicolas Moënne-Loccoz, Gavriel State +1
Multi-view 3D reconstruction methods remain highly sensitive to photometric inconsistencies arising from camera optical characteristics and variations in image signal processing (I…
cs.GR2025
3DGUT: Enabling Distorted Cameras and Secondary Rays in Gaussian Splatting
Qi Wu, Janick Martinez Esturo, Ashkan Mirzaei +2
3D Gaussian Splatting (3DGS) enables efficient reconstruction and high-fidelity real-time rendering of complex scenes on consumer hardware. However, due to its rasterization-based…