48 citations · 99 across the 4 of their papers we have counts for
7 papers
pARam: Leveraging Parametric Design in Extended Reality to Support the Personalization of Artifacts for Personal Fabrication
Evgeny Stemasov, Simon Demharter, Max Rädler +2
Extended Reality (XR) allows in-situ previewing of designs to be manufactured through Personal Fabrication (PF). These in-situ interactions exhibit advantages for PF, like incorpor…
DungeonMaker: Embedding Tangible Creation and Destruction in Hybrid Board Games through Personal Fabrication Technology
Evgeny Stemasov, Tobias Wagner, Ali Askari +6
Hybrid board games (HBGs) augment their analog origins digitally (e.g., through apps) and are an increasingly popular pastime activity. Continuous world and character development a…
BrickStARt: Enabling In-situ Design and Tangible Exploration for Personal Fabrication using Mixed Reality
Evgeny Stemasov, Jessica Hohn, Maurice Cordts +3
3D printers enable end-users to design and fabricate unique physical artifacts but maintain an increased entry barrier and friction. End users must design tangible artifacts throug…
Memory Manipulations in Extended Reality
Elise Bonnail, Eric Lecolinet, Wen-Jie Tseng +3
Human memory has notable limitations (e.g., forgetting) which have necessitated a variety of memory aids (e.g., calendars). As we grow closer to mass adoption of everyday Extended…
FingerMapper: Mapping Finger Motions onto Virtual Arms to Enable Safe Virtual Reality Interaction in Confined Spaces
Wen-Jie Tseng, Samuel Huron, Eric Lecolinet +1
Whole-body movements enhance the presence and enjoyment of Virtual Reality (VR) experiences. However, using large gestures is often uncomfortable and impossible in confined spaces…
Understanding Stationary and Moving Direct Skin Vibrotactile Stimulation on the Palm
Hesham Elsayed, Martin Weigel, Florian Müller +5
Palm-based tactile displays have the potential to evolve from single motor interfaces (e.g., smartphones) to high-resolution tactile displays (e.g., back-of-device haptic interface…