collaborators

9 papers

cs.CV2026

HairWeaver: Few-Shot Photorealistic Hair Motion Synthesis with Sim-to-Real Guided Video Diffusion

Di Chang, Ji Hou, Aljaz Bozic +8

We present HairWeaver, a diffusion-based pipeline that animates a single human image with realistic and expressive hair dynamics. While existing methods successfully control body p…

cs.CV2026

PAGaS: Pixel-Aligned 1DoF Gaussian Splatting for Depth Refinement

David Recasens, Robert Maier, Aljaz Bozic +4

Gaussian Splatting (GS) has emerged as an efficient approach for high-quality novel view synthesis. While early GS variants struggled to accurately model the scene's geometry, rece…

cs.CV2026

Fast Image-based Neural Relighting with Translucency-Reflection Modeling

Shizhan Zhu, Shunsuke Saito, Aljaz Bozic +3

Image-based lighting (IBL) is a widely used technique that renders objects using a high dynamic range image or environment map. However, aggregating the irradiance at the object's…

cs.CV2025

DGH: Dynamic Gaussian Hair

Junying Wang, Yuanlu Xu, Edith Tretschk +5

The creation of photorealistic dynamic hair remains a major challenge in digital human modeling because of the complex motions, occlusions, and light scattering. Existing methods o…

cs.CV2025

3D Mesh Editing using Masked LRMs

Will Gao, Dilin Wang, Yuchen Fan +6

We present a novel approach to shape editing, building on recent progress in 3D reconstruction from multi-view images. We formulate shape editing as a conditional reconstruction pr…

cs.GR2025

Don't Splat your Gaussians: Volumetric Ray-Traced Primitives for Modeling and Rendering Scattering and Emissive Media

Jorge Condor, Sebastien Speierer, Lukas Bode +4

Efficient scene representations are essential for many computer graphics applications. A general unified representation that can handle both surfaces and volumes simultaneously, re…