2 papers
cs.CV2026
Geometry and Gradient-based Partitioning for Panoramic Outdoor Reconstruction
Weijian Chen, Weibo Yao, Yuhang Zhang +7
Scaling 3D Gaussian Splatting (3DGS) to large outdoor scenes is costly in both data acquisition and computation. Adopting panoramic images with equirectangular projection (ERP) can…
cs.RO2025
GARAD-SLAM: 3D GAussian splatting for Real-time Anti Dynamic SLAM
Mingrui Li, Weijian Chen, Na Cheng +3
The 3D Gaussian Splatting (3DGS)-based SLAM system has garnered widespread attention due to its excellent performance in real-time high-fidelity rendering. However, in real-world e…