5 papers
ARDY: Autoregressive Diffusion with Hybrid Representation for Interactive Human Motion Generation
Kaifeng Zhao, Mathis Petrovich, Haotian Zhang +3
Generating realistic 3D human motions in real-time within interactive applications is key for animation, simulation, and humanoid robotics. While recent offline motion generation a…
HIL: Hybrid Imitation Learning of Diverse Parkour Skills from Videos
Jiashun Wang, Yifeng Jiang, Haotian Zhang +4
Data-driven methods leveraging deep reinforcement learning have become the dominant paradigm for developing controllers that enable physically simulated characters to produce natur…
MotionBricks: Scalable Real-Time Motions with Modular Latent Generative Model and Smart Primitives
Tingwu Wang, Olivier Dionne, Michael De Ruyter +13
Despite transformative advances in generative motion synthesis, real-time interactive motion control remains dominated by traditional techniques. In this work, we identify two key…
Kimodo: Scaling Controllable Human Motion Generation
Davis Rempe, Mathis Petrovich, Ye Yuan +21
High-quality human motion data is becoming increasingly important for applications in robotics, simulation, and entertainment. Recent generative models offer a potential data sourc…
GENMO: A GENeralist Model for Human MOtion
Jiefeng Li, Jinkun Cao, Haotian Zhang +4
Human motion modeling traditionally separates motion generation and estimation into distinct tasks with specialized models. Motion generation models focus on creating diverse, real…