111 citations · 351 across the 19 of their papers we have counts for
19 papers
Robotic Backchanneling in Online Conversation Facilitation: A Cross-Generational Study
Sota Kobuki, Katie Seaborn, Seiki Tokunaga +6
Japan faces many challenges related to its aging society, including increasing rates of cognitive decline in the population and a shortage of caregivers. Efforts have begun to expl…
Qualitative Approaches to Voice UX
Katie Seaborn, Jacqueline Urakami, Peter Pennefather +1
Voice is a natural mode of expression offered by modern computer-based systems. Qualitative perspectives on voice-based user experiences (voice UX) offer rich descriptions of compl…
Coimagining the Future of Voice Assistants with Cultural Sensitivity
Katie Seaborn, Yuto Sawa, Mizuki Watanabe
Voice assistants (VAs) are becoming a feature of our everyday life. Yet, the user experience (UX) is often limited, leading to underuse, disengagement, and abandonment. Co-designin…
Link, user-centred designer: Game characters as transcendent models
Katie Seaborn
Games allow us to construct and explore identities and offer us role models, good and bad. Game characters are a reflection of us -- players and creators alike -- or could be. But…
Super Synthesis Pros., or why CHI PLAY needs research synthesis
Katie Seaborn
Games user research is a-booming -- or maybe a-goomba-ing -- with a boundless parade of papers popping up from every nook and pipe. We may need a super power -- or super method --…
Meaningful play and malicious delight: Exploring maldaimonic game UX
Katie Seaborn, Satoru Iseya
Maldaimonia is a new experiential concept that refers to self-actualization and self-expression through egocentric, destructive, and/or exploitative activities. Still, it is unclea…