most citedNonverbal Cues in Human-Robot Interaction: A Communication Studies Perspective

111 citations · 351 across the 19 of their papers we have counts for

collaborators

19 papers

cs.RO20243 cited

Robotic Backchanneling in Online Conversation Facilitation: A Cross-Generational Study

Sota Kobuki, Katie Seaborn, Seiki Tokunaga +6

Japan faces many challenges related to its aging society, including increasing rates of cognitive decline in the population and a shortage of caregivers. Efforts have begun to expl…

cs.HC202413 cited

Qualitative Approaches to Voice UX

Katie Seaborn, Jacqueline Urakami, Peter Pennefather +1

Voice is a natural mode of expression offered by modern computer-based systems. Qualitative perspectives on voice-based user experiences (voice UX) offer rich descriptions of compl…

cs.HC202415 cited

Coimagining the Future of Voice Assistants with Cultural Sensitivity

Katie Seaborn, Yuto Sawa, Mizuki Watanabe

Voice assistants (VAs) are becoming a feature of our everyday life. Yet, the user experience (UX) is often limited, leading to underuse, disengagement, and abandonment. Co-designin…

cs.CY20231 cited

Link, user-centred designer: Game characters as transcendent models

Katie Seaborn

Games allow us to construct and explore identities and offer us role models, good and bad. Game characters are a reflection of us -- players and creators alike -- or could be. But…

cs.HC20233 cited

Super Synthesis Pros., or why CHI PLAY needs research synthesis

Katie Seaborn

Games user research is a-booming -- or maybe a-goomba-ing -- with a boundless parade of papers popping up from every nook and pipe. We may need a super power -- or super method --…

cs.HC20236 cited

Meaningful play and malicious delight: Exploring maldaimonic game UX

Katie Seaborn, Satoru Iseya

Maldaimonia is a new experiential concept that refers to self-actualization and self-expression through egocentric, destructive, and/or exploitative activities. Still, it is unclea…