1 citations · 2 across the 4 of their papers we have counts for
4 papers
Expressive Keypoints for Skeleton-based Action Recognition via Skeleton Transformation
Yijie Yang, Jinlu Zhang, Jiaxu Zhang +1
In the realm of skeleton-based action recognition, the traditional methods which rely on coarse body keypoints fall short of capturing subtle human actions. In this work, we propos…
TapMo: Shape-aware Motion Generation of Skeleton-free Characters
Jiaxu Zhang, Shaoli Huang, Zhigang Tu +4
Previous motion generation methods are limited to the pre-rigged 3D human model, hindering their applications in the animation of various non-rigged characters. In this work, we pr…
PHRIT: Parametric Hand Representation with Implicit Template
Zhisheng Huang, Yujin Chen, Di Kang +2
We propose PHRIT, a novel approach for parametric hand mesh modeling with an implicit template that combines the advantages of both parametric meshes and implicit representations.…
Skinned Motion Retargeting with Residual Perception of Motion Semantics & Geometry
Jiaxu Zhang, Junwu Weng, Di Kang +7
A good motion retargeting cannot be reached without reasonable consideration of source-target differences on both the skeleton and shape geometry levels. In this work, we propose a…