2 citations · 2 across the 4 of their papers we have counts for
4 papers
Generating Personas for Games with Multimodal Adversarial Imitation Learning
William Ahlberg, Alessandro Sestini, Konrad Tollmar +1
Reinforcement learning has been widely successful in producing agents capable of playing games at a human level. However, this requires complex reward engineering, and the agent's…
Technical Challenges of Deploying Reinforcement Learning Agents for Game Testing in AAA Games
Jonas Gillberg, Joakim Bergdahl, Alessandro Sestini +2
Going from research to production, especially for large and complex software systems, is fundamentally a hard problem. In large-scale game production, one of the main reasons is th…
Automatic Testing and Validation of Level of Detail Reductions Through Supervised Learning
Matilda Tamm, Olivia Shamon, Hector Anadon Leon +2
Modern video games are rapidly growing in size and scale, and to create rich and interesting environments, a large amount of content is needed. As a consequence, often several thou…
Towards Informed Design and Validation Assistance in Computer Games Using Imitation Learning
Alessandro Sestini, Joakim Bergdahl, Konrad Tollmar +2
In games, as in and many other domains, design validation and testing is a huge challenge as systems are growing in size and manual testing is becoming infeasible. This paper propo…