2 citations · 2 across the 3 of their papers we have counts for
3 papers
Reinforcement Learning for High-Level Strategic Control in Tower Defense Games
Joakim Bergdahl, Alessandro Sestini, Linus Gisslén
In strategy games, one of the most important aspects of game design is maintaining a sense of challenge for players. Many mobile titles feature quick gameplay loops that allow play…
Technical Challenges of Deploying Reinforcement Learning Agents for Game Testing in AAA Games
Jonas Gillberg, Joakim Bergdahl, Alessandro Sestini +2
Going from research to production, especially for large and complex software systems, is fundamentally a hard problem. In large-scale game production, one of the main reasons is th…
Towards Informed Design and Validation Assistance in Computer Games Using Imitation Learning
Alessandro Sestini, Joakim Bergdahl, Konrad Tollmar +2
In games, as in and many other domains, design validation and testing is a huge challenge as systems are growing in size and manual testing is becoming infeasible. This paper propo…