15 citations · 29 across the 7 of their papers we have counts for
7 papers
Investigating Creation Perspectives and Icon Placement Preferences for On-Body Menus in Virtual Reality
Xiang Li, Wei He, Shan Jin +4
On-body menus present a novel interaction paradigm within Virtual Reality (VR) environments by embedding virtual interfaces directly onto the user's body. Unlike traditional screen…
Data Cubes in Hand: A Design Space of Tangible Cubes for Visualizing 3D Spatio-Temporal Data in Mixed Reality
Shuqi He, Haonan Yao, Luyan Jiang +5
Tangible interfaces in mixed reality (MR) environments allow for intuitive data interactions. Tangible cubes, with their rich interaction affordances, high maneuverability, and sta…
Visual Harmony: Text-Visual Interplay in Circular Infographics
Shuqi He, Yuqing Chen, Yuxin Xia +3
Infographics are visual representations designed for efficient and effective communication of data and knowledge. One crucial aspect of infographic design is the interplay between…
Who's Watching Me?: Exploring the Impact of Audience Familiarity on Player Performance, Experience, and Exertion in Virtual Reality Exergames
Zixuan Guo, Wenge Xu, Jialin Zhang +3
Familiarity with audiences plays a significant role in shaping individual performance and experience across various activities in everyday life. This study delves into the impact o…
AR.S.Space: An AR Casual Game for Social Engagement in Work Environments
Boyuan Chen, Junkun Long, Wenxuan Zheng +4
In social situations, individuals often encounter communication challenges, particularly when adapting to new environments. While some studies have acknowledged the potential of AR…
Expanding Targets in Virtual Reality Environments: A Fitts' Law Study
Rongkai Shi, Yushi Wei, Yue Li +2
Target pointing selection is a fundamental task. According to Fitts' law, users need more time to select targets with smaller sizes. Expanding the target to a larger size is a prac…