11 citations · 36 across the 5 of their papers we have counts for
22 papers
Closely Interactive Human Reconstruction with Proxemics and Physics-Guided Adaption
Buzhen Huang, Chen Li, Chongyang Xu +3
Existing multi-person human reconstruction approaches mainly focus on recovering accurate poses or avoiding penetration, but overlook the modeling of close interactions. In this wo…
3DTopia: Large Text-to-3D Generation Model with Hybrid Diffusion Priors
Fangzhou Hong, Jiaxiang Tang, Ziang Cao +8
We present a two-stage text-to-3D generation system, namely 3DTopia, which generates high-quality general 3D assets within 5 minutes using hybrid diffusion priors. The first stage…
Exploiting Hierarchical Interactions for Protein Surface Learning
Yiqun Lin, Liang Pan, Yi Li +2
Predicting interactions between proteins is one of the most important yet challenging problems in structural bioinformatics. Intrinsically, potential function sites in protein surf…
InsActor: Instruction-driven Physics-based Characters
Jiawei Ren, Mingyuan Zhang, Cunjun Yu +3
Generating animation of physics-based characters with intuitive control has long been a desirable task with numerous applications. However, generating physically simulated animatio…
Large-Vocabulary 3D Diffusion Model with Transformer
Ziang Cao, Fangzhou Hong, Tong Wu +2
Creating diverse and high-quality 3D assets with an automatic generative model is highly desirable. Despite extensive efforts on 3D generation, most existing works focus on the gen…
Towards Real-World Visual Tracking with Temporal Contexts
Ziang Cao, Ziyuan Huang, Liang Pan +3
Visual tracking has made significant improvements in the past few decades. Most existing state-of-the-art trackers 1) merely aim for performance in ideal conditions while overlooki…