45 citations · 84 across the 8 of their papers we have counts for
8 papers
Gaze Target Estimation Anywhere with Concepts
Xu Cao, Houze Yang, Vipin Gunda +5
Estimating human gaze targets from images in-the-wild is an important and formidable task. Existing approaches primarily employ brittle, multi-stage pipelines that require explicit…
MoXaRt: Audio-Visual Object-Guided Sound Interaction for XR
Tianyu Xu, Sieun Kim, Qianhui Zheng +6
In Extended Reality (XR), complex acoustic environments often overwhelm users, compromising both scene awareness and social engagement due to entangled sound sources. We introduce…
Learned Monocular Depth Priors in Visual-Inertial Initialization
Yunwen Zhou, Abhishek Kar, Eric Turner +4
Visual-inertial odometry (VIO) is the pose estimation backbone for most AR/VR and autonomous robotic systems today, in both academia and industry. However, these systems are highly…
Multimodal active speaker detection and virtual cinematography for video conferencing
Ross Cutler, Ramin Mehran, Sam Johnson +4
Active speaker detection (ASD) and virtual cinematography (VC) can significantly improve the remote user experience of a video conference by automatically panning, tilting and zoom…
LookinGood: Enhancing Performance Capture with Real-time Neural Re-Rendering
Ricardo Martin-Brualla, Rohit Pandey, Shuoran Yang +14
Motivated by augmented and virtual reality applications such as telepresence, there has been a recent focus in real-time performance capture of humans under motion. However, given…
StereoNet: Guided Hierarchical Refinement for Real-Time Edge-Aware Depth Prediction
Sameh Khamis, Sean Fanello, Christoph Rhemann +3
This paper presents StereoNet, the first end-to-end deep architecture for real-time stereo matching that runs at 60 fps on an NVidia Titan X, producing high-quality, edge-preserved…