1 citations · 1 across the 3 of their papers we have counts for
3 papers
cs.CV2024
Global Parameterization-based Texture Space Optimization
Wei Chen, Yuxue Ren, Na Lei +2
Texture mapping is a common technology in the area of computer graphics, it maps the 3D surface space onto the 2D texture space. However, the loose texture space will reduce the ef…
cs.CV2022
Global Consistent Point Cloud Registration Based on Lie-algebraic Cohomology
Yuxue Ren, Baowei Jiang, Wei Chen +2
We present a novel, effective method for global point cloud registration problems by geometric topology. Based on many point cloud pairwise registration methods (e.g ICP), we focus…
cs.CG2018★ 1 cited
Metric Based Quadrilateral Mesh Generation
Wei Chen, Xiaopeng Zheng, Jingyao Ke +3
This work proposes a novel metric based algorithm for quadrilateral mesh generating. Each quad-mesh induces a Riemannian metric satisfying special conditions: the metric is a flat…