20 citations · 21 across the 2 of their papers we have counts for
2 papers
physics.ed-ph2018★ 1 cited
Gamified Automation in Immersive Media for Education and Research
Janelle Resch, Ireneusz, Ocelewski +2
The potential of using video games as well as gaming engines for educational and research purposes is promising, especially with the current progress of Industry 4.0 technologies s…
eess.SY2013★ 20 cited
The importance of stimulus noise analysis for self-motion studies
Alessandro Nesti, Karl A Beykirch, Paul R MacNeilage +2
Motion simulators are widely employed in basic and applied research to study the neural mechanisms of perception and action under inertial stimulations. In these studies, uncontrol…