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physics.ed-ph2018★ 1 cited
Gamified Automation in Immersive Media for Education and Research
Janelle Resch, Ireneusz, Ocelewski +2
The potential of using video games as well as gaming engines for educational and research purposes is promising, especially with the current progress of Industry 4.0 technologies s…
physics.ed-ph2015
Part I - A case study in post-secondary mathematics: the importance of mental health awareness
Janelle Resch
Due to the shift of civilization from the Industrial Age to the Information Age, mathematical literacy has become a necessity in the twenty-first century. However, in order to lear…