collaborators

6 papers

cs.CV2026

Self-Geometry: GT-Free and Plug-and-Play Test-Time Adaptation for Geometrically Consistent 3D Vision Foundation Models

Seokhyun Youn, Dahyeon Kye, Sung-Ho Bae +1

Recent Vision Foundation Models (VFMs) predict depth, camera pose, and pointmap in a single forward pass without per-scene optimization, achieving strong generalization. However, e…

cs.CV2026

RefGC-SR: Reference-guided Super-Resolution and Refinement of AI Generated Content

Jeahun Sung, Dahyeon Kye, Soo Ye Kim +1

Reference-guided generation (e.g., object compositing, customization) has progressed rapidly, yet current pipelines share a fundamental limitation: the object-centric high-resoluti…

cs.CV2026

Chameleon: Style-Content Disentangled Framework for Cross-Domain Object Compositing

Sukhun Ko, Soo Ye Kim, Jihyong Oh

Image compositing aims to seamlessly insert a foreground object into a background image, and recent advances in diffusion models have significantly enhanced the quality, especially…

cs.CV2026

MoRel: Long-Range Flicker-Free 4D Motion Modeling via Anchor Relay-based Bidirectional Blending with Hierarchical Densification

Sangwoon Kwak, Weeyoung Kwon, Jun Young Jeong +3

Recent advances in 4D Gaussian Splatting (4DGS) have extended the high-speed rendering capability of 3D Gaussian Splatting (3DGS) into the temporal domain, enabling real-time rende…

cs.CV2026

COREA: Coupled Relightable 3D Gaussians and SDFs for Efficient Normal Alignment

Jaeyoon Lee, Hojoon Jung, Sungtae Hwang +2

We present COREA, the first unified three-tasks framework that couples an SDF and relightable 3D Gaussians (3DGS) to jointly support SH-based novel-view synthesis (NVS), surface re…

cs.CV2025

SUCCESS-GS: Survey of Compactness and Compression for Efficient Static and Dynamic Gaussian Splatting

Seokhyun Youn, Soohyun Lee, Geonho Kim +3

3D Gaussian Splatting (3DGS) has emerged as a powerful explicit representation enabling real-time, high-fidelity 3D reconstruction and novel view synthesis. However, its practical…