3 citations · 3 across the 1 of their papers we have counts for
3 papers
cs.MA2018★ 3 cited
Hierarchical Macro Strategy Model for MOBA Game AI
Bin Wu, Qiang Fu, Jing Liang +6
The next challenge of game AI lies in Real Time Strategy (RTS) games. RTS games provide partially observable gaming environments, where agents interact with one another in an actio…
cs.CV2018
Modeling Varying Camera-IMU Time Offset in Optimization-Based Visual-Inertial Odometry
Yonggen Ling, Linchao Bao, Zequn Jie +6
Combining cameras and inertial measurement units (IMUs) has been proven effective in motion tracking, as these two sensing modalities offer complementary characteristics that are s…
cs.AI2018
TStarBots: Defeating the Cheating Level Builtin AI in StarCraft II in the Full Game
Peng Sun, Xinghai Sun, Lei Han +8
Starcraft II (SC2) is widely considered as the most challenging Real Time Strategy (RTS) game. The underlying challenges include a large observation space, a huge (continuous and i…