53 citations · 57 across the 3 of their papers we have counts for
3 papers
cs.MA2018★ 3 cited
Hierarchical Macro Strategy Model for MOBA Game AI
Bin Wu, Qiang Fu, Jing Liang +6
The next challenge of game AI lies in Real Time Strategy (RTS) games. RTS games provide partially observable gaming environments, where agents interact with one another in an actio…
cs.CV2018★ 1 cited
Modeling Varying Camera-IMU Time Offset in Optimization-Based Visual-Inertial Odometry
Yonggen Ling, Linchao Bao, Zequn Jie +6
Combining cameras and inertial measurement units (IMUs) has been proven effective in motion tracking, as these two sensing modalities offer complementary characteristics that are s…
cs.AI2018★ 53 cited
TStarBots: Defeating the Cheating Level Builtin AI in StarCraft II in the Full Game
Peng Sun, Xinghai Sun, Lei Han +8
Starcraft II (SC2) is widely considered as the most challenging Real Time Strategy (RTS) game. The underlying challenges include a large observation space, a huge (continuous and i…