55 citations · 58 across the 2 of their papers we have counts for
2 papers
cs.AI2020★ 55 cited
Supervised Learning Achieves Human-Level Performance in MOBA Games: A Case Study of Honor of Kings
Deheng Ye, Guibin Chen, Peilin Zhao +15
We present JueWu-SL, the first supervised-learning-based artificial intelligence (AI) program that achieves human-level performance in playing multiplayer online battle arena (MOBA…
cs.MA2018★ 3 cited
Hierarchical Macro Strategy Model for MOBA Game AI
Bin Wu, Qiang Fu, Jing Liang +6
The next challenge of game AI lies in Real Time Strategy (RTS) games. RTS games provide partially observable gaming environments, where agents interact with one another in an actio…