activity
20112025
most citedThe robber strikes back

6 citations · 10 across the 11 of their papers we have counts for

collaborators

15 papers

math.CO2025

Accelerated Cops and Robbers

William B. Kinnersley, Nikolas Townsend

We consider a variant of Cops and Robbers in which both the cops and the robber are allowed to traverse up to edges on each of their turns, where . We give several gen…

math.CO2021

Catching an infinitely fast robber on a grid

William B. Kinnersley, Nikolas Townsend

We consider a variant of Cops and Robbers in which the robber may traverse as many edges as he likes in each turn, with the constraint that he cannot pass through any vertex occupi…

math.CO2018

Cops, robbers, and burning bridges

William B. Kinnersley, Eric Peterson

We consider a variant of Cops and Robbers wherein each edge traversed by the robber is deleted from the graph. The focus is on determining the minimum number of cops needed to capt…

math.CO2018★ 1 cited

Fully Active Cops and Robbers

Ilya Gromovikov, William B. Kinnersley, Ben Seamone

We study a variation of the classical pursuit-evasion game of Cops and Robbers in which agents are required to move to an adjacent vertex on every turn. We explore how the minimum…

math.CO2018

Bounds on the localization number

Anthony Bonato, William B. Kinnersley

We consider the localization game played on graphs, wherein a set of cops attempt to determine the exact location of an invisible robber by exploiting distance probes. The correspo…

math.CO2017

Bounds on the length of a game of Cops and Robbers

William B. Kinnersley

In the game of Cops and Robbers, a team of cops attempts to capture a robber on a graph . All players occupy vertices of . The game operates in rounds; in each round the cops…

math.CO2014

Game Brush Number

William B. Kinnersley, Pawel Pralat

We study a two-person game based on the well-studied brushing process on graphs. Players Min and Max alternately place brushes on the vertices of a graph. When a vertex accumulates…

math.CO2014

To catch a falling robber

William B. Kinnersley, Paweł Prałat, Douglas B. West

We consider a Cops-and-Robber game played on the subsets of an -set. The robber starts at the full set; the cops start at the empty set. On each turn, the robber moves down one…

math.CO2013★ 2 cited

Cops and Robbers is EXPTIME-complete

William B. Kinnersley

We investigate the computational complexity of deciding whether k cops can capture a robber on a graph G. In 1995, Goldstein and Reingold conjectured that the problem is EXPTIME-co…

math.CO2013

The capture time of the hypercube

Anthony Bonato, William B. Kinnersley, P. Gordinowicz +1

In the game of Cops and Robbers, the capture time of a graph is the minimum number of moves needed by the cops to capture the robber, assuming optimal play. We prove that the captu…

math.CO2013★ 6 cited

The robber strikes back

Anthony Bonato, Stephen Finbow, Przemyslaw Gordinowicz +5

We consider the new game of Cops and Attacking Robbers, which is identical to the usual Cops and Robbers game except that if the robber moves to a vertex containing a single cop, t…

math.CO2013

Toppling numbers of complete and random graphs

A. Bonato, W. Kinnersley, P. Pralat

We study a two-person game played on graphs based on the widely studied chip-firing game. Players Max and Min alternately place chips on the vertices of a graph. When a vertex accu…

math.CO2013

A note on the acquaintance time of random graphs

W. Kinnersley, D. Mitsche, P. Pralat

In this short note, we prove the conjecture of Benjamini, Shinkar, and Tsur on the acquaintance time of a random graph . It is shown that asymptotically almos…

math.CO2012★ 1 cited

Game matching number of graphs

Daniel W. Cranston, William B. Kinnersley, Suil O. +1

We study a competitive optimization version of , the maximum size of a matching in a graph . Players alternate adding edges of to a matching until it becomes a maxima…

math.CO2011

New results in -tone coloring of graphs

Daniel W. Cranston, Jaehoon Kim, William B. Kinnersley

A -tone -coloring of assigns to each vertex of a set of colors from so that vertices at distance share fewer than common colors. The {\it $…