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20242026
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cs.CV2026

Dynamic Inverse Rendering for Enhanced Material-Lighting Decomposition

Raza Yunus, Benjamin Ummenhofer, Jan Eric Lenssen +1

Decomposing outgoing surface radiance into material and illumination during inverse rendering is essential for applications such as relighting and augmented reality, yet it is seve…

cs.CV2025

SLayR: Scene Layout Generation with Rectified Flow

Cameron Braunstein, Hevra Petekkaya, Jan Eric Lenssen +2

We introduce SLayR, Scene Layout Generation with Rectified flow, a novel transformer-based model for text-to-layout generation which can then be paired with existing layout-to-imag…

cs.CV2025

E-3DGS: Event-Based Novel View Rendering of Large-Scale Scenes Using 3D Gaussian Splatting

Sohaib Zahid, Viktor Rudnev, Eddy Ilg +1

Novel view synthesis techniques predominantly utilize RGB cameras, inheriting their limitations such as the need for sufficient lighting, susceptibility to motion blur, and restric…

cs.CV2024

Quantum-Hybrid Stereo Matching With Nonlinear Regularization and Spatial Pyramids

Cameron Braunstein, Eddy Ilg, Vladislav Golyanik

Quantum visual computing is advancing rapidly. This paper presents a new formulation for stereo matching with nonlinear regularizers and spatial pyramids on quantum annealers as a…

cs.CV2024

Spurfies: Sparse Surface Reconstruction using Local Geometry Priors

Kevin Raj, Christopher Wewer, Raza Yunus +2

We introduce Spurfies, a novel method for sparse-view surface reconstruction that disentangles appearance and geometry information to utilize local geometry priors trained on synth…

cs.CV2024

Neural Point Cloud Diffusion for Disentangled 3D Shape and Appearance Generation

Philipp Schröppel, Christopher Wewer, Jan Eric Lenssen +2

Controllable generation of 3D assets is important for many practical applications like content creation in movies, games and engineering, as well as in AR/VR. Recently, diffusion m…