collaborators

5 papers

cs.CV2026

Dynamic Inverse Rendering for Enhanced Material-Lighting Decomposition

Raza Yunus, Benjamin Ummenhofer, Jan Eric Lenssen +1

Decomposing outgoing surface radiance into material and illumination during inverse rendering is essential for applications such as relighting and augmented reality, yet it is seve…

cs.DC2026

KernelFoundry: Hardware-aware evolutionary GPU kernel optimization

Nina Wiedemann, Quentin Leboutet, Michael Paulitsch +2

Optimizing GPU kernels presents a significantly greater challenge for large language models (LLMs) than standard code generation tasks, as it requires understanding hardware archit…

cs.CV2025

HoloScene: Simulation-Ready Interactive 3D Worlds from a Single Video

Hongchi Xia, Chih-Hao Lin, Hao-Yu Hsu +5

Digitizing the physical world into accurate simulation-ready virtual environments offers significant opportunities in a variety of fields such as augmented and virtual reality, gam…

cs.GR2025

Unifi3D: A Study on 3D Representations for Generation and Reconstruction in a Common Framework

Nina Wiedemann, Sainan Liu, Quentin Leboutet +4

Following rapid advancements in text and image generation, research has increasingly shifted towards 3D generation. Unlike the well-established pixel-based representation in images…

cs.CV2025

PBR-SR: Mesh PBR Texture Super Resolution from 2D Image Priors

Yujin Chen, Yinyu Nie, Benjamin Ummenhofer +3

We present PBR-SR, a novel method for physically based rendering (PBR) texture super resolution (SR). It outputs high-resolution, high-quality PBR textures from low-resolution (LR)…