activity
20162024
most citedOpenPose: Realtime Multi-Person 2D Pose Estimation using Part Affinity Fields

675 citations · 1.2k across the 13 of their papers we have counts for

collaborators

13 papers

cs.CV2024★ 4 cited

Universal Facial Encoding of Codec Avatars from VR Headsets

Shaojie Bai, Te-Li Wang, Chenghui Li +8

Faithful real-time facial animation is essential for avatar-mediated telepresence in Virtual Reality (VR). To emulate authentic communication, avatar animation needs to be efficien…

cs.CV2024

Fast Registration of Photorealistic Avatars for VR Facial Animation

Chaitanya Patel, Shaojie Bai, Te-Li Wang +2

Virtual Reality (VR) bares promise of social interactions that can feel more immersive than other media. Key to this is the ability to accurately animate a personalized photorealis…

cs.CV2022★ 1 cited

Drivable Volumetric Avatars using Texel-Aligned Features

Edoardo Remelli, Timur Bagautdinov, Shunsuke Saito +8

Photorealistic telepresence requires both high-fidelity body modeling and faithful driving to enable dynamically synthesized appearance that is indistinguishable from reality. In t…

cs.CV2022

LiP-Flow: Learning Inference-time Priors for Codec Avatars via Normalizing Flows in Latent Space

Emre Aksan, Shugao Ma, Akin Caliskan +5

Neural face avatars that are trained from multi-view data captured in camera domes can produce photo-realistic 3D reconstructions. However, at inference time, they must be driven b…

cs.CV2021★ 71 cited

Driving-Signal Aware Full-Body Avatars

Timur Bagautdinov, Chenglei Wu, Tomas Simon +6

We present a learning-based method for building driving-signal aware full-body avatars. Our model is a conditional variational autoencoder that can be animated with incomplete driv…

cs.CV2021

Robust Egocentric Photo-realistic Facial Expression Transfer for Virtual Reality

Amin Jourabloo, Baris Gecer, Fernando De la Torre +7

Social presence, the feeling of being there with a real person, will fuel the next generation of communication systems driven by digital humans in virtual reality (VR). The best 3D…