5 papers · 1 filter
Students' Validation Criteria for AI-Generated Physics Solutions
Álvaro Suárez, Richard González
A physics solution can be clear without being valid. This distinction becomes important when students read AI-generated solutions that appear coherent but still require physical an…
Enhancing Kinematics Understanding through a Video Game Based on Real-Time Motion Graphs
Mateo Dutra, Marcos Abreu, Martín Monteiro +4
Interpreting kinematic graphs remains a significant challenge in physics education. The MissionMotion Project addresses this issue by providing a gamified physical-computational en…
Code in Motion: Integrating Computational Thinking with Kinematics Exploration
Mateo Dutra, Álvaro Suárez, Arturo C. Marti
Although physics has become increasingly computational, with computing even being considered the third pillar of physics, it is still not well integrated into physics education. Re…
Las actividades de laboratorio en Física: un cambio en la estructura a favor del conocimiento científico
Andrea Pereira, Álvaro Suárez
In this article we argue how the use of structured laboratory guides are pedagogically inadequate for meaningful learning. Subsequently, an approach to laboratory activities in acc…
Going back to the roots: how to create stroboscopic photos from digital videos
Daniel Baccino, Álvaro Suárez, Arturo C. Martí
We show here how to create from digital films using the well-known software Tracker stroboscopic photos in order to analyze different types of movements. The advantage of this proc…