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20242026
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6 papers · 1 filter

cs.CC2026

ASP-Completeness of Hamiltonicity in Grid Graphs, with Applications to Loop Puzzles

MIT Hardness Group, Josh Brunner, Lily Chung +4

We prove that Hamiltonicity in maximum-degree-3 grid graphs (directed or undirected) is ASP-complete, i.e., it has a parsimonious reduction from every NP search problem (including…

cs.CC2024

Pushing Blocks via Checkable Gadgets: PSPACE-completeness of Push-1F and Block/Box Dude

Hayashi Ani, Lily Chung, Erik D. Demaine +3

We prove PSPACE-completeness of the well-studied pushing-block puzzle Push-1F, a theoretical abstraction of many video games (introduced in 1999). The proof also extends to Push-$k…

cs.CC2024

Complexity of 2D Snake Cube Puzzles

MIT Hardness Group, Nithid Anchaleenukoon, Alex Dang +3

Given a chain of cubes where each cube is marked "turn " or "go straight", when can it fold into a rectangular box? We prove several variants o…

cs.CC2024

You Can't Solve These Super Mario Bros. Levels: Undecidable Mario Games

MIT Hardness Group, Hayashi Ani, Lilly Hall +5

We prove RE-completeness (and thus undecidability) of several 2D games in the Super Mario Bros. platform video game series: the New Super Mario Bros. series (original, Wii, U, and…

cs.CC2024

Tetris with Few Piece Types

MIT Hardness Group, Erik D. Demaine, Holden Hall +1

We prove NP-hardness and #P-hardness of Tetris clearing (clearing an initial board using a given sequence of pieces) with the Super Rotation System (SRS), even when the pieces are…

cs.CC2024

PSPACE-Hard 2D Super Mario Games: Thirteen Doors

MIT Hardness Group, Hayashi Ani, Erik D. Demaine +4

We prove PSPACE-hardness for fifteen games in the Super Mario Bros. 2D platforming video game series. Previously, only the original Super Mario Bros. was known to be PSPACE-hard (F…