109 citations · 109 across the 1 of their papers we have counts for
Showing cs.AIShow all
2 papers · 1 filter
cs.AI2018
Co-Creative Level Design via Machine Learning
Matthew Guzdial, Nicholas Liao, Mark Riedl
Procedural Level Generation via Machine Learning (PLGML), the study of generating game levels with machine learning, has received a large amount of recent academic attention. For c…
cs.AI2018
Creative Invention Benchmark
Matthew Guzdial, Nicholas Liao, Vishwa Shah +1
In this paper we present the Creative Invention Benchmark (CrIB), a 2000-problem benchmark for evaluating a particular facet of computational creativity. Specifically, we address c…