activity
20192023
most citedUnity Perception: Generate Synthetic Data for Computer Vision

72 citations · 107 across the 6 of their papers we have counts for

collaborators

6 papers

cs.CV2023★ 3 cited

AnthroNet: Conditional Generation of Humans via Anthropometrics

Francesco Picetti, Shrinath Deshpande, Jonathan Leban +14

We present a novel human body model formulated by an extensive set of anthropocentric measurements, which is capable of generating a wide range of human body shapes and poses. The…

astro-ph.CO2022★ 5 cited

Augmenting photometric redshift estimates using spectroscopic nearest neighbours

F. Tosone, M. S. Cagliari, L. Guzzo +2

As a consequence of galaxy clustering, close galaxies observed on the plane of the sky should be spatially correlated with a probability that is inversely proportional to their ang…

cs.CV2022★ 12 cited

PSP-HDRI: A Synthetic Dataset Generator for Pre-Training of Human-Centric Computer Vision Models

Salehe Erfanian Ebadi, Saurav Dhakad, Sanjay Vishwakarma +6

We introduce a new synthetic data generator PSP-HDRI that proves to be a superior pre-training alternative to ImageNet and other large-scale synthetic data counterparts. We demo…

cs.CV2021★ 14 cited

PeopleSansPeople: A Synthetic Data Generator for Human-Centric Computer Vision

Salehe Erfanian Ebadi, You-Cyuan Jhang, Alex Zook +6

In recent years, person detection and human pose estimation have made great strides, helped by large-scale labeled datasets. However, these datasets had no guarantees or analysis o…

cs.CV2021★ 72 cited

Unity Perception: Generate Synthetic Data for Computer Vision

Steve Borkman, Adam Crespi, Saurav Dhakad +12

We introduce the Unity Perception package which aims to simplify and accelerate the process of generating synthetic datasets for computer vision tasks by offering an easy-to-use an…

cs.AI2019★ 1 cited

Obstacle Tower: A Generalization Challenge in Vision, Control, and Planning

Arthur Juliani, Ahmed Khalifa, Vincent-Pierre Berges +6

The rapid pace of recent research in AI has been driven in part by the presence of fast and challenging simulation environments. These environments often take the form of games; wi…