activity
20182025
most citedUnity: A General Platform for Intelligent Agents

556 citations · 624 across the 14 of their papers we have counts for

collaborators

14 papers

cs.CL2025

Continual Learning via Sparse Memory Finetuning

Jessy Lin, Luke Zettlemoyer, Gargi Ghosh +4

Modern language models are powerful, but typically static after deployment. A major obstacle to building models that continually learn over time is catastrophic forgetting, where u…

cs.CL2025

Learning Facts at Scale with Active Reading

Jessy Lin, Vincent-Pierre Berges, Xilun Chen +3

LLMs are known to store vast amounts of knowledge in their parametric memory. However, learning and recalling facts from this memory is known to be unreliable, depending largely on…

cs.CL2025★ 1 cited

Learning to Reason for Factuality

Xilun Chen, Ilia Kulikov, Vincent-Pierre Berges +5

Reasoning Large Language Models (R-LLMs) have significantly advanced complex reasoning tasks but often struggle with factuality, generating substantially more hallucinations than t…

cs.CV2025

Locate 3D: Real-World Object Localization via Self-Supervised Learning in 3D

Sergio Arnaud, Paul McVay, Ada Martin +19

We present LOCATE 3D, a model for localizing objects in 3D scenes from referring expressions like "the small coffee table between the sofa and the lamp." LOCATE 3D sets a new state…

cs.CV2025

From Thousands to Billions: 3D Visual Language Grounding via Render-Supervised Distillation from 2D VLMs

Ang Cao, Sergio Arnaud, Oleksandr Maksymets +12

3D vision-language grounding faces a fundamental data bottleneck: while 2D models train on billions of images, 3D models have access to only thousands of labeled scenes--a six-orde…

cs.CL2024★ 1 cited

Memory Layers at Scale

Vincent-Pierre Berges, Barlas Oğuz, Daniel Haziza +3

Memory layers use a trainable key-value lookup mechanism to add extra parameters to a model without increasing FLOPs. Conceptually, sparsely activated memory layers complement comp…

cs.HC2023★ 15 cited

Habitat 3.0: A Co-Habitat for Humans, Avatars and Robots

Xavier Puig, Eric Undersander, Andrew Szot +20

We present Habitat 3.0: a simulation platform for studying collaborative human-robot tasks in home environments. Habitat 3.0 offers contributions across three dimensions: (1) Accur…

cs.RO2023

What do we learn from a large-scale study of pre-trained visual representations in sim and real environments?

Sneha Silwal, Karmesh Yadav, Tingfan Wu +10

We present a large empirical investigation on the use of pre-trained visual representations (PVRs) for training downstream policies that execute real-world tasks. Our study involve…

cs.LG2023

Galactic: Scaling End-to-End Reinforcement Learning for Rearrangement at 100k Steps-Per-Second

Vincent-Pierre Berges, Andrew Szot, Devendra Singh Chaplot +4

We present Galactic, a large-scale simulation and reinforcement-learning (RL) framework for robotic mobile manipulation in indoor environments. Specifically, a Fetch robot (equippe…

cs.CV2023★ 21 cited

Where are we in the search for an Artificial Visual Cortex for Embodied Intelligence?

Arjun Majumdar, Karmesh Yadav, Sergio Arnaud +12

We present the largest and most comprehensive empirical study of pre-trained visual representations (PVRs) or visual 'foundation models' for Embodied AI. First, we curate CortexBen…

cs.CV2022★ 24 cited

Offline Visual Representation Learning for Embodied Navigation

Karmesh Yadav, Ram Ramrakhya, Arjun Majumdar +5

How should we learn visual representations for embodied agents that must see and move? The status quo is tabula rasa in vivo, i.e. learning visual representations from scratch whil…

cs.LG2021★ 5 cited

On the Use and Misuse of Absorbing States in Multi-agent Reinforcement Learning

Andrew Cohen, Ervin Teng, Vincent-Pierre Berges +5

The creation and destruction of agents in cooperative multi-agent reinforcement learning (MARL) is a critically under-explored area of research. Current MARL algorithms often assum…

cs.AI2019★ 1 cited

Obstacle Tower: A Generalization Challenge in Vision, Control, and Planning

Arthur Juliani, Ahmed Khalifa, Vincent-Pierre Berges +6

The rapid pace of recent research in AI has been driven in part by the presence of fast and challenging simulation environments. These environments often take the form of games; wi…

cs.LG2018★ 556 cited

Unity: A General Platform for Intelligent Agents

Arthur Juliani, Vincent-Pierre Berges, Ervin Teng +8

Recent advances in artificial intelligence have been driven by the presence of increasingly realistic and complex simulated environments. However, many of the existing environments…