3 citations · 3 across the 3 of their papers we have counts for
3 papers
cs.HC2022
Is it Fun?: Understanding Enjoyment in Non-Game HCI Research
Michinari Kono, Koichi Araake
An experience of fun can be an important factor for validating the value of games. Research on non-game HCI has been attempted to measure the enjoyment of work. However, a majority…
cs.LG2019★ 3 cited
Post-Data Augmentation to Improve Deep Pose Estimation of Extreme and Wild Motions
Kohei Toyoda, Michinari Kono, Jun Rekimoto
Contributions of recent deep-neural-network (DNN) based techniques have been playing a significant role in human-computer interaction (HCI) and user interface (UI) domains. One of…
cs.HC2019
wavEMS: Improving Signal Variation Freedom of Electrical Muscle Stimulation
Michinari Kono, Jun Rekimoto
There has been a long history in electrical muscle stimulation (EMS), which has been used for medical and interaction purposes. Human-computer interaction (HCI) researchers are now…