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Michinari Kono

3 papers here

Matching runs newest-first, so older work may not be attached to this profile yet.

author position
  • first author2
  • middle author1

Across the 3 of 3 papers where every author was matched, so the position is known.

fields
  • cs.HC2
  • cs.LG1
same name
  • Michinari Kono — 1 paper

Either other researchers who publish under this name, or the same person where the external sources have not merged their records.

identity via Semantic Scholar / OpenAlex

most citedPost-Data Augmentation to Improve Deep Pose Estimation of Extreme and Wild Motions

3 citations · 3 across the 3 of their papers we have counts for

collaborators

3 papers

cs.HC2022

Is it Fun?: Understanding Enjoyment in Non-Game HCI Research

Michinari Kono, Koichi Araake

An experience of fun can be an important factor for validating the value of games. Research on non-game HCI has been attempted to measure the enjoyment of work. However, a majority…

cs.LG2019★ 3 cited

Post-Data Augmentation to Improve Deep Pose Estimation of Extreme and Wild Motions

Kohei Toyoda, Michinari Kono, Jun Rekimoto

Contributions of recent deep-neural-network (DNN) based techniques have been playing a significant role in human-computer interaction (HCI) and user interface (UI) domains. One of…

cs.HC2019

wavEMS: Improving Signal Variation Freedom of Electrical Muscle Stimulation

Michinari Kono, Jun Rekimoto

There has been a long history in electrical muscle stimulation (EMS), which has been used for medical and interaction purposes. Human-computer interaction (HCI) researchers are now…

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