activity
20142026
most citedPhysical Zero-Knowledge Proof for Numberlink Puzzle and Vertex-Disjoint Paths Problem

51 citations · 330 across the 30 of their papers we have counts for

collaborators

31 papers

cs.CR2026

Card-Based Computation in the Virtual Player Simulation Model

Suthee Ruangwises

Player simulation has recently emerged as a new direction in card-based cryptography, with protocols developed for simulating virtual players in physical card games such as Old Mai…

math.CO2026

Cyclic Equalizability Characterized by Parikh Vectors

Sarunyu Thongjarast, Sarit Pasiphol, Suthee Ruangwises

Cyclic equalizability is a notion introduced by Shinagawa and Nuida in 2025, in the study of card-based cryptography. Informally, a collection of words is cyclically equalizable if…

cs.CR2026

A Complexity Hierarchy of Shuffles in Card-Based Protocols

Tomoki Ono, Suthee Ruangwises

Card-based cryptography uses physical playing cards to construct protocols for secure multi-party computation. Existing card-based protocols employ various types of shuffles, some…

cs.CC2026

Wataridori is NP-Complete

Suthee Ruangwises

Wataridori is a pencil puzzle that involves drawing paths in a rectangular grid to connect circles into pairs while satisfying several constraints. In this paper, we prove that dec…

cs.CC2025

NP-Completeness Proofs of All or Nothing, Water Walk, and Remembered Length Using the T-Metacell Framework

Pakapim Eua-anant, Papangkorn Apinyanon, Thunyatorn Jirachaisri +2

All or Nothing, Water Walk, and Remembered Length are pencil puzzles that involve constructing a continuous loop on a rectangular grid under specific constraints. In this paper, we…

cs.CC2025

NP-Completeness Proofs of Puzzles using the T-Metacell Framework

Nattapol Kiatchaipipat, Suthee Ruangwises

Pencil puzzles are puzzles that can be solved by writing down solutions on a paper, using only logical reasoning. In this paper, we utilize the "T-metacell" framework developed by…

cs.CR2025★ 3 cited

Simulating Virtual Players for UNO without Computers

Suthee Ruangwises, Kazumasa Shinagawa

UNO is a popular multiplayer card game. In each turn, a player has to play a card in their hand having the same number or color as the most recently played card. When having few pe…

cs.CR2025★ 1 cited

Balance-Based Cryptography: Physically Computing Any Boolean Function

Suthee Ruangwises

Secure multi-party computation is an area in cryptography which studies how multiple parties can compare their private information without revealing it. Besides digital protocols,…

cs.CC2024★ 1 cited

NP-Completeness and Physical Zero-Knowledge Proofs for Zeiger

Suthee Ruangwises

Zeiger is a pencil puzzle consisting of a rectangular grid, with each cell having an arrow pointing in horizontal or vertical direction. Some cells also contain a positive integer.…

cs.CR2024

Tatami Printer: Physical ZKPs for Tatami Puzzles

Suthee Ruangwises

Tatami puzzles are pencil puzzles with an objective to partition a rectangular grid into rectangular regions such that no four regions share a corner point, as well as satisfying o…

cs.CR2024★ 3 cited

Card-Based Overwriting Protocol for Equality Function and Applications

Suthee Ruangwises, Tomoki Ono, Yoshiki Abe +2

Research in the area of secure multi-party computation with an unconventional method of using a physical deck of playing cards began in 1989 when den Boer proposed a protocol to co…

cs.CC2023

Nondango is NP-Complete

Suthee Ruangwises

Nondango is a pencil puzzle consisting of a rectangular grid partitioned into regions, with some cells containing a white circle. The player has to color some circles black such th…

cs.CC2023

Sumplete is Hard, Even with Two Different Numbers

Suthee Ruangwises

Sumplete is a logic puzzle famous for being developed by ChatGPT. The puzzle consists of a rectangular grid, with each cell containing a number. The player has to cross out some nu…

cs.CR2023★ 5 cited

The Landscape of Computing Symmetric -Variable Functions with Cards

Suthee Ruangwises

Secure multi-party computation using a physical deck of cards, often called card-based cryptography, has been extensively studied during the past decade. Card-based protocols to co…

cs.CR2023★ 5 cited

Verifying the First Nonzero Term: Physical ZKPs for ABC End View, Goishi Hiroi, and Toichika

Suthee Ruangwises

In this paper, we propose a physical protocol to verify the first nonzero term of a sequence using a deck of cards. The protocol lets a prover show the value of the first nonzero t…

cs.CR2023★ 15 cited

Physical Zero-Knowledge Proof for Ball Sort Puzzle

Suthee Ruangwises

Ball sort puzzle is a popular logic puzzle consisting of several bins containing balls of multiple colors. Each bin works like a stack; a ball has to follow the last-in first-out o…

cs.CR2023★ 7 cited

Printing Protocol: Physical ZKPs for Decomposition Puzzles

Suthee Ruangwises, Mitsugu Iwamoto

Decomposition puzzles are pencil-and-paper logic puzzles that involve partitioning a rectangular grid into several regions to satisfy certain rules. In this paper, we construct a g…

cs.CR2022★ 4 cited

How to Physically Verify a Rectangle in a Grid: A Physical ZKP for Shikaku

Suthee Ruangwises, Toshiya Itoh

Shikaku is a pencil puzzle consisting of a rectangular grid, with some cells containing a number. The player has to partition the grid into rectangles such that each rectangle cont…

cs.CR2021★ 24 cited

Physical ZKP for Makaro Using a Standard Deck of Cards

Suthee Ruangwises, Toshiya Itoh

Makaro is a logic puzzle with an objective to fill numbers into a rectangular grid to satisfy certain conditions. In 2018, Bultel et al. developed a physical zero-knowledge proof (…

cs.CC2021★ 15 cited

An Improved Physical ZKP for Nonogram and Nonogram Color

Suthee Ruangwises

Nonogram is a pencil puzzle consisting of a rectangular white grid where the player has to paint some cells black according to given constraints. In 2010, Chien and Hon constructed…

cs.CR2021★ 38 cited

Two Standard Decks of Playing Cards are Sufficient for a ZKP for Sudoku

Suthee Ruangwises

Sudoku is a famous logic puzzle where the player has to fill a number between 1 and 9 into each empty cell of a grid such that every number appears exactly once in eac…

cs.CR2020★ 8 cited

Using Five Cards to Encode Each Integer in

Suthee Ruangwises

Research in secure multi-party computation using a deck of playing cards, often called card-based cryptography, dates back to 1989 when Den Boer introduced the "five-card trick" to…

cs.CR2020★ 37 cited

Physical ZKP for Connected Spanning Subgraph: Applications to Bridges Puzzle and Other Problems

Suthee Ruangwises, Toshiya Itoh

An undirected graph is known to both the prover and the verifier , but only knows a subgraph of . Without revealing any information about , wants to co…

cs.CR2020★ 33 cited

Physical Zero-Knowledge Proof for Ripple Effect

Suthee Ruangwises, Toshiya Itoh

Ripple Effect is a logic puzzle where the player has to fill numbers into empty cells in a rectangular grid. The grid is divided into rooms, and each room must contain consecutive…