activity
20182026
most citedgradSim: Differentiable simulation for system identification and visuomotor control

43 citations · 69 across the 8 of their papers we have counts for

collaborators

9 papers

cs.PL2026

Towards a Linear-Algebraic Hypervisor

Breandan Considine

Many techniques in program synthesis, superoptimization, and array programming require parallel rollouts of general-purpose programs. GPUs, while capable targets for domain-specifi…

cs.PL2025

A Word Sampler for Well-Typed Functions

Breandan Considine

We describe an exact sampler for a simply-typed, first-order functional programming language. Given an acyclic finite automaton, , it samples a random function uni…

cs.FL2025

Syntax Repair as Language Intersection

Breandan Considine

Syntax repair can be viewed as a question about finite languages: given an invalid string and a grammar, which nearby strings are syntactically valid? We formalize bounded syntax r…

cs.FL2024

A Tree Sampler for Bounded Context-Free Languages

Breandan Considine

In the following paper, we present a simple method for sampling trees with or without replacement from BCFLs. A BCFL is a context-free language (CFL) corresponding to an incomplete…

cs.SE2023

Idiolect: A Reconfigurable Voice Coding Assistant

Breandan Considine, Nicholas Albion, Xujie Si

This paper presents Idiolect, an open source (https://github.com/OpenASR/idiolect) IDE plugin for voice coding and a novel approach to building bots that allows for users to define…

cs.CV2021★ 43 cited

gradSim: Differentiable simulation for system identification and visuomotor control

Krishna Murthy Jatavallabhula, Miles Macklin, Florian Golemo +11

We consider the problem of estimating an object's physical properties such as mass, friction, and elasticity directly from video sequences. Such a system identification problem is…

cs.RO2019

The AI Driving Olympics at NeurIPS 2018

Julian Zilly, Jacopo Tani, Breandan Considine +14

Despite recent breakthroughs, the ability of deep learning and reinforcement learning to outperform traditional approaches to control physically embodied robotic agents remains lar…

cs.LG2019★ 25 cited

Multi-objective training of Generative Adversarial Networks with multiple discriminators

Isabela Albuquerque, João Monteiro, Thang Doan +3

Recent literature has demonstrated promising results for training Generative Adversarial Networks by employing a set of discriminators, in contrast to the traditional game involvin…

cs.AI2018★ 1 cited

Deep Pepper: Expert Iteration based Chess agent in the Reinforcement Learning Setting

Sai Krishna G. V., Kyle Goyette, Ahmad Chamseddine +1

An almost-perfect chess playing agent has been a long standing challenge in the field of Artificial Intelligence. Some of the recent advances demonstrate we are approaching that go…