6 papers
MultiCube: Compositional 3D Generation With Part-Level Semantic and Spatial Control
Ava Pun, Kangle Deng, Yiheng Zhu +3
Digital 3D objects used in games and animation are often required to be compositional; that is, decomposed into semantically meaningful parts. Recent 3D generation methods can prod…
Text-based Tactile Graphics Generation for the Visually Impaired
Ruihan Gao, Joonghyuk Shin, Ava Pun +3
Tactile graphics are a primary medium for blind and low-vision (BLV) individuals to access non-textual information. However, they are difficult to scale or personalize. While recen…
CubePart: An Open-Vocabulary Part-Controllable 3D Generator
Yiheng Zhu, Kangle Deng, Jean-Philippe Fauconnier +9
Interactive 3D assets used in games and simulation are typically decomposed into specific semantic parts to support animation, physics, and scripted behaviors, yet most generative…
Generating Physically Stable and Buildable Brick Structures from Text
Ava Pun, Kangle Deng, Ruixuan Liu +3
We introduce BrickGPT, the first approach for generating physically stable interconnecting brick assembly models from text prompts. To achieve this, we construct a large-scale, phy…
Succinct Encodings of Binary Trees with Application to AVL Trees
Jeremy Chizewer, Stephen Melczer, J. Ian Munro +1
We use a novel decomposition to create succinct data structures -- supporting a wide range of operations on static trees in constant time -- for a variety tree classes, extending r…
Prompt-to-Product: Generative Assembly via Bimanual Manipulation
Ruixuan Liu, Philip Huang, Ava Pun +8
Creating assembly products demands significant manual effort and expert knowledge in 1) designing the assembly and 2) constructing the product. This paper introduces Prompt-to-Prod…