activity
20182026
most citedBlockGAN: Learning 3D Object-aware Scene Representations from Unlabelled Images

109 citations · 198 across the 17 of their papers we have counts for

collaborators

18 papers

cs.GR2026

AssetGen: Deployable 3D Asset Generation at Interactive Speed

Dilin Wang, Xiaoyu Xiang, Kihyuk Sohn +14

While 3D generation is progressing rapidly, recent work has often focused on obtaining high-resolution assets, leaving user experience and deployability as afterthoughts. We presen…

cs.CV2026

MeshReGen: A Unified 3D Geometry Regeneration Framework

Geon Yeong Park, Roman Shapovalov, Rakesh Ranjan +3

We consider the problem of regenerating 3D objects from 2D images and initial 3D shapes. Most 3D generators operate in a one-shot fashion, converting text or images to a 3D object…

cs.CV2025

WorldGen: From Text to Traversable and Interactive 3D Worlds

Dilin Wang, Hyunyoung Jung, Tom Monnier +22

We introduce WorldGen, a system that enables the automatic creation of large-scale, interactive 3D worlds directly from text prompts. Our approach transforms natural language descr…

cs.GR2025

DGS-LRM: Real-Time Deformable 3D Gaussian Reconstruction From Monocular Videos

Chieh Hubert Lin, Zhaoyang Lv, Songyin Wu +11

We introduce the Deformable Gaussian Splats Large Reconstruction Model (DGS-LRM), the first feed-forward method predicting deformable 3D Gaussian splats from a monocular posed vide…

cs.CV2025

Geometry-guided Online 3D Video Synthesis with Multi-View Temporal Consistency

Hyunho Ha, Lei Xiao, Christian Richardt +5

We introduce a novel geometry-guided online video view synthesis method with enhanced view and temporal consistency. Traditional approaches achieve high-quality synthesis from dens…

cs.CV2025

LIRM: Large Inverse Rendering Model for Progressive Reconstruction of Shape, Materials and View-dependent Radiance Fields

Zhengqin Li, Dilin Wang, Ka Chen +11

We present Large Inverse Rendering Model (LIRM), a transformer architecture that jointly reconstructs high-quality shape, materials, and radiance fields with view-dependent effects…

cs.GR2025

ChildlikeSHAPES: Semantic Hierarchical Region Parsing for Animating Figure Drawings

Astitva Srivastava, Harrison Jesse Smith, Thu Nguyen-Phuoc +1

Childlike human figure drawings represent one of humanity's most accessible forms of character expression, yet automatically analyzing their contents remains a significant challeng…

cs.CV2024

GenCA: A Text-conditioned Generative Model for Realistic and Drivable Codec Avatars

Keqiang Sun, Amin Jourabloo, Riddhish Bhalodia +9

Photo-realistic and controllable 3D avatars are crucial for various applications such as virtual and mixed reality (VR/MR), telepresence, gaming, and film production. Traditional m…

cs.CV2024

NeRF Analogies: Example-Based Visual Attribute Transfer for NeRFs

Michael Fischer, Zhengqin Li, Thu Nguyen-Phuoc +4

A Neural Radiance Field (NeRF) encodes the specific relation of 3D geometry and appearance of a scene. We here ask the question whether we can transfer the appearance from a source…

cs.CV2024★ 2 cited

ReplaceAnything3D:Text-Guided 3D Scene Editing with Compositional Neural Radiance Fields

Edward Bartrum, Thu Nguyen-Phuoc, Chris Xie +5

We introduce ReplaceAnything3D model (RAM3D), a novel text-guided 3D scene editing method that enables the replacement of specific objects within a scene. Given multi-view images o…

cs.CV2024★ 1 cited

TextureDreamer: Image-guided Texture Synthesis through Geometry-aware Diffusion

Yu-Ying Yeh, Jia-Bin Huang, Changil Kim +8

We present TextureDreamer, a novel image-guided texture synthesis method to transfer relightable textures from a small number of input images (3 to 5) to target 3D shapes across ar…

cs.CV2023★ 3 cited

GauFRe: Gaussian Deformation Fields for Real-time Dynamic Novel View Synthesis

Yiqing Liang, Numair Khan, Zhengqin Li +4

We propose a method that achieves state-of-the-art rendering quality and efficiency on monocular dynamic scene reconstruction using deformable 3D Gaussians. Implicit deformable rep…

cs.CV2023★ 5 cited

AlteredAvatar: Stylizing Dynamic 3D Avatars with Fast Style Adaptation

Thu Nguyen-Phuoc, Gabriel Schwartz, Yuting Ye +2

This paper presents a method that can quickly adapt dynamic 3D avatars to arbitrary text descriptions of novel styles. Among existing approaches for avatar stylization, direct opti…

cs.CV2022★ 14 cited

SNeRF: Stylized Neural Implicit Representations for 3D Scenes

Thu Nguyen-Phuoc, Feng Liu, Lei Xiao

This paper presents a stylized novel view synthesis method. Applying state-of-the-art stylization methods to novel views frame by frame often causes jittering artifacts due to the…

cs.CV2021

Self-Supervised Object Detection via Generative Image Synthesis

Siva Karthik Mustikovela, Shalini De Mello, Aayush Prakash +5

We present SSOD, the first end-to-end analysis-by synthesis framework with controllable GANs for the task of self-supervised object detection. We use collections of real world imag…

cs.CV2020★ 109 cited

BlockGAN: Learning 3D Object-aware Scene Representations from Unlabelled Images

Thu Nguyen-Phuoc, Christian Richardt, Long Mai +2

We present BlockGAN, an image generative model that learns object-aware 3D scene representations directly from unlabelled 2D images. Current work on scene representation learning e…

cs.CV2019★ 1 cited

HoloGAN: Unsupervised learning of 3D representations from natural images

Thu Nguyen-Phuoc, Chuan Li, Lucas Theis +2

We propose a novel generative adversarial network (GAN) for the task of unsupervised learning of 3D representations from natural images. Most generative models rely on 2D kernels t…

cs.CV2018★ 63 cited

RenderNet: A deep convolutional network for differentiable rendering from 3D shapes

Thu Nguyen-Phuoc, Chuan Li, Stephen Balaban +1

Traditional computer graphics rendering pipeline is designed for procedurally generating 2D quality images from 3D shapes with high performance. The non-differentiability due to di…