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From the 1 of 8 linked papers with an AI index.

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8 papers

cs.DS2026

Hit-and-Run Mixes as Fast as the Ball Walk

Ruizhe Zhang

Let be an isotropic convex body. We prove that the hit-and-run walk, started from any -warm distribution, reaches total-variation distance f…

cs.AI2026

AlayaWorld: Interactive Long-Horizon World Modeling -- Full Technical Report

AlayaWorld Team, Kaipeng Zhang, Chuanhao Li +15

Unlike conventional video game development, which relies on labor-intensive pipelines for asset production, animation, physics, and programming, video world models generate interac…

cs.CV2026

From Pixels to States: Rethinking Interactive World Models as Game Engines

Zhen Li, Zian Meng, Shuwei Shi +4

The paper surveys how recent video generative models can be used to build interactive game worlds, analyzing four key dimensions of game engine design and introducing a large datas…

cs.SE2025

ProSoftArena: Benchmarking Hierarchical Capabilities of Multimodal Agents in Professional Software Environments

Jiaxin Ai, Yukang Feng, Fanrui Zhang +8

Multimodal agents are making rapid progress on general computer-use tasks, yet existing benchmarks remain largely confined to browsers and basic desktop applications, falling short…

cs.CL2025

Memory-Centric Embodied Question Answering

Mingliang Zhai, Zhi Gao, Yuwei Wu +1

Embodied Question Answering (EQA) requires agents to autonomously explore and comprehend the environment to answer context-dependent questions. Typically, an EQA framework consists…

cs.AI2025

Multi-Step Reasoning for Embodied Question Answering via Tool Augmentation

Mingliang Zhai, Hansheng Liang, Xiaomeng Fan +6

Embodied Question Answering (EQA) requires agents to explore 3D environments to obtain observations and answer questions related to the scene. Existing methods leverage VLMs to dir…