From the 1 of 8 linked papers with an AI index.
8 papers
Hit-and-Run Mixes as Fast as the Ball Walk
Ruizhe Zhang
Let be an isotropic convex body. We prove that the hit-and-run walk, started from any -warm distribution, reaches total-variation distance f…
AlayaWorld: Interactive Long-Horizon World Modeling -- Full Technical Report
AlayaWorld Team, Kaipeng Zhang, Chuanhao Li +15
Unlike conventional video game development, which relies on labor-intensive pipelines for asset production, animation, physics, and programming, video world models generate interac…
From Pixels to States: Rethinking Interactive World Models as Game Engines
Zhen Li, Zian Meng, Shuwei Shi +4
The paper surveys how recent video generative models can be used to build interactive game worlds, analyzing four key dimensions of game engine design and introducing a large datas…
ProSoftArena: Benchmarking Hierarchical Capabilities of Multimodal Agents in Professional Software Environments
Jiaxin Ai, Yukang Feng, Fanrui Zhang +8
Multimodal agents are making rapid progress on general computer-use tasks, yet existing benchmarks remain largely confined to browsers and basic desktop applications, falling short…
Memory-Centric Embodied Question Answering
Mingliang Zhai, Zhi Gao, Yuwei Wu +1
Embodied Question Answering (EQA) requires agents to autonomously explore and comprehend the environment to answer context-dependent questions. Typically, an EQA framework consists…
Multi-Step Reasoning for Embodied Question Answering via Tool Augmentation
Mingliang Zhai, Hansheng Liang, Xiaomeng Fan +6
Embodied Question Answering (EQA) requires agents to explore 3D environments to obtain observations and answer questions related to the scene. Existing methods leverage VLMs to dir…