27 citations · 89 across the 22 of their papers we have counts for
16 papers · 1 filter
Automatic Model Card Generation Using an LLM
Tajkia Rahman Toma, Balreet Grewal, Cor-Paul Bezemer
Model cards are structured documents that summarize key information about machine learning models to improve transparency, usability, and accountability. However, they often lack a…
Assessing the Feasibility of Selective Instrumentation for Runtime Code Coverage in Large C++ Game Engines
Ian Gauk, Doriane Olewicki, Joshua Romoff +1
Code coverage is a valuable guide for testing, but in AAA games the overhead of instrumentation conflicts with strict performance requirements and can destabilize automated tests.…
XBIDetective: Leveraging Vision Language Models for Identifying Cross-Browser Visual Inconsistencies
Balreet Grewal, James Graham, Jeff Muizelaar +4
Browser rendering bugs can be challenging to detect for browser developers, as they may be triggered by very specific conditions that are exhibited on only a very small subset of w…
Automated Bug Frame Retrieval from Gameplay Videos Using Vision-Language Models
Wentao Lu, Alexander Senchenko, Abram Hindle +1
Modern game studios deliver new builds and patches at a rapid pace, generating thousands of bug reports, many of which embed gameplay videos. To verify and triage these bug reports…
A Systematic Literature Review of Software Engineering Research on Jupyter Notebook
Md Saeed Siddik, Hao Li, Cor-Paul Bezemer
Context: Jupyter Notebook has emerged as a versatile tool that transforms how researchers, developers, and data scientists conduct and communicate their work. As the adoption of Ju…
Exploring the Capabilities of Vision-Language Models to Detect Visual Bugs in HTML5 <canvas> Applications
Finlay Macklon, Cor-Paul Bezemer
The HyperText Markup Language 5 (HTML5) <canvas> is useful for creating visual-centric web applications. However, unlike traditional web applications, HTML5 <canvas> applications r…