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20192024
most citedMonocular Real-time Hand Shape and Motion Capture using Multi-modal Data

8 citations · 18 across the 5 of their papers we have counts for

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6 papers · 1 filter

cs.CV2024

ConvoFusion: Multi-Modal Conversational Diffusion for Co-Speech Gesture Synthesis

Muhammad Hamza Mughal, Rishabh Dabral, Ikhsanul Habibie +3

Gestures play a key role in human communication. Recent methods for co-speech gesture generation, while managing to generate beat-aligned motions, struggle generating gestures that…

cs.CV2022★ 3 cited

Imitator: Personalized Speech-driven 3D Facial Animation

Balamurugan Thambiraja, Ikhsanul Habibie, Sadegh Aliakbarian +3

Speech-driven 3D facial animation has been widely explored, with applications in gaming, character animation, virtual reality, and telepresence systems. State-of-the-art methods de…

cs.CV2021

Learning Speech-driven 3D Conversational Gestures from Video

Ikhsanul Habibie, Weipeng Xu, Dushyant Mehta +5

We propose the first approach to automatically and jointly synthesize both the synchronous 3D conversational body and hand gestures, as well as 3D face and head animations, of a vi…

cs.CV2020★ 6 cited

Monocular Real-time Full Body Capture with Inter-part Correlations

Yuxiao Zhou, Marc Habermann, Ikhsanul Habibie +3

We present the first method for real-time full body capture that estimates shape and motion of body and hands together with a dynamic 3D face model from a single color image. Our a…

cs.CV2020★ 8 cited

Monocular Real-time Hand Shape and Motion Capture using Multi-modal Data

Yuxiao Zhou, Marc Habermann, Weipeng Xu +3

We present a novel method for monocular hand shape and pose estimation at unprecedented runtime performance of 100fps and at state-of-the-art accuracy. This is enabled by a new lea…

cs.CV2019★ 1 cited

In the Wild Human Pose Estimation Using Explicit 2D Features and Intermediate 3D Representations

Ikhsanul Habibie, Weipeng Xu, Dushyant Mehta +2

Convolutional Neural Network based approaches for monocular 3D human pose estimation usually require a large amount of training images with 3D pose annotations. While it is feasibl…